This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资源工作流程
版本控制
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
VR Development
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

FbxImporter 插件

Out-of-the-box the Import System includes the FbxImporter plugin that allows importing of FBX models.开箱即用导入系统包括允许导入 FBX 模型的 FbxImporter 插件。

To use the FbxImporter plugin, just load it via the plugin_load console command or the following command line option on the application start-up:要使用 FbxImporter 插件,只需在应用程序启动时通过 plugin_load 控制台命令或以下命令行选项加载它:

命令行
-extern_plugin UnigineFbxImporter

Compile FbxImporter编译 FbxImporter#

If you somehow change or extend the FbxImporter plugin, you should recompile it before running to make the changes available.如果您以某种方式更改或扩展了 FbxImporter 插件,您应该在运行之前重新编译它以使更改可用。

FBX SDK is required for recompiling the FbxImporter plugin:重新编译 FbxImporter 插件需要 FBX SDK

  1. Get FBX SDK.得到 FBX SDK
  2. Set the path to the <FBX SDK> folder in the FBXROOT environment variable.FBXROOT 环境变量中设置 <FBX SDK> 文件夹的路径。
  3. Compile the plugin in one of the following ways:通过以下方式之一编译插件:

    • By using the build script:通过使用构建脚本

      命令行
      C:\UnigineSDK\source>build.py --plugin FbxImporter
    • Via Microsoft Visual Studio: go to <UnigineSDK>\source\plugins\Import\FbxImporter, open the fbximporter_vs2015.vcxproj project and build it.通过Microsoft Visual Studio:转到<UnigineSDK>\source\plugins\Import\FbxImporter,打开fbximporter_vs2015.vcxproj项目并构建它。
最新更新: 2024-01-12
Build: ()