This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资源工作流程
版本控制
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
VR Development
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Matrix
Textures
Art Samples
Tutorials

Clamp Node


Description

Outputs the input value clamped between Min and Max.

  • Min is returned if input is less than Min
  • value is returned if input is between Min and Max
  • Max is returned if input is greater than Max

This node is used when you want to cut the unnecessary ranges of values higher and lower than certain limits (Min and Max).

Usage Examples

Gradient Mask

Gradient mask controlling interpolation (along U-axis) between two given textures, with Slider1 controlling the position of the transition and Slider2 controlling transition softness. Outputs of two Sample Texture nodes are connected to the Lerp node that performs linear interpolation between texture values with an interpolation coefficient. To get this coefficient we take U coordinate from the Vertex UV 0 node and subtract it from the current Slider1 value using the Subtract node, the result is then passed to the Divide node to be divided by the value of Slider2, then the result is summed up with Slider1 value and passed to the Clamp node to be restricted to the [0;1] range. The result or linear interpolation provides Albedo values for the Material.

Last update: 2023-12-19
Build: ()