Texture Resolution Node
Description
This node takes an input Texture and outputs its Width and Height, is case a 3D Texure or a 2D Texture Array is connected to the input the node shall also output Depth or the number of Layers.
Usage Examples
Example 1
If you want to make a 1-texel UV offset you should know the size of this texel relative to UV, which can be obtained by dividing UV by texture resolution provided by this node.
The information on this page is valid for UNIGINE 2.19.1 SDK.
Last update:
2024-12-13
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