Unigine::Plugins::IG::Region Class
Header: | #include <plugins/Unigine/IG/UnigineIG.h> |
This class is used to manage weather regions for the IG. Each region contains one or multiple layers each comprising a vertical profile. The main layer always exists in the region and cannot be deleted. It is a base layer used to define weather parameters for the region, such as visibility range, temperature, humidity, etc.
IG plugin must be loaded.
There are three types of weather regions available:
- Global - representing atmospheric layers, which have no distinct horizontal boundaries. Atmospheric effects are observed anywhere within the vertical range.
- Local Rectangle - they have the same set of parameters (visibility, coverage, wind) as Global ones but atmospheric effects for them are restricted to a certain area defined by a rectangle.
- Local Polygon - they have the same set of parameters (visibility, coverage, wind) as Global ones but atmospheric effects for them are restricted to a certain area defined by a polygon.
Global meteo conditions are managed via the Meteo class.
Region Class
枚举
REGION_TYPE#
Members
void setEnabled ( bool v ) #
Enables or disables the weather region.Arguments
- bool v - true to enable the weather region; false - to disable it.
bool isEnabled ( ) const#
Returns a value indicating if the weather region is currently enabled.Return value
true if the weather region is currently enabled; otherwise, false.long long getID ( ) const#
Returns the ID of the region.Return value
Region ID.WeatherLayer * createLayer ( long long layer_id, WeatherLayerType type ) #
Creates a new weather layer for the region. In case a layer with the specified ID exists and has a different type, it will be replaced with the new one.Arguments
- long long layer_id - ID of the layer to be created.
- WeatherLayerType type - Type of the layer to be created, one of the following values:
- Plugins::IG::WeatherLayerType::LAYER_BASE - base layer.
- Plugins::IG::WeatherLayerType::LAYER_CLOUD - cloud layer.
- Plugins::IG::WeatherLayerType::LAYER_PRECIPITATION - precipitation layer.
Return value
New weather layer if it is created successfully; otherwise, nullptr.WeatherLayer * getLayer ( long long layer_id ) #
Returns a weather layer by its ID.Arguments
- long long layer_id - Weather layer ID.
Return value
Weather layer with the specified ID if it exists, otherwise nullptr.bool removeLayer ( long long layer_id ) #
Removes a weather layer with the specified ID.Arguments
- long long layer_id - Weather layer ID.
Return value
true if the weather layer is created successfully; otherwise, false.WeatherLayer * getMainLayer ( ) const#
Returns the main weather layer of the region. It is a base layer, that is used to define weather parameters, such as visibility range, temperature, humidity, etc. The main layer always exists in the region and cannot be deleted.Return value
Main weather layer of the region.void getLayers ( Vector<WeatherLayer*>& vec ) const#
Returns the list of all layers (base, clouds, precipitation) contained in the weather region.Arguments
void findWeatherLayers ( const Math::Vec3& geo_pos, Vector<MeteoPositionParam>& vector ) const#
Returns the list of all layers (base, clouds, precipitation) of the weather region containing the specified position (and thus affecting it) along with their corresponding impact factors (as MeteoPositionParam structure).Arguments
- const Math::Vec3& geo_pos - Geocoordinates of the point for which all affecting layers are to be found.
- Vector<MeteoPositionParam>& vector - The list of all layers in the weather region containing the specified position (and thus affecting it) along with their corresponding impact factors (as MeteoPositionParam structure).
bool setShapeAsRectangle ( const Math::dvec2& size, double corner_radius = 0 ) #
Sets the shape of a rectangle weather region using the specified width, height, and corner radius.Arguments
- const Math::dvec2& size - Vector combining width and height of the rectangle, in units (W, H).
- double corner_radius - Corner radius of the rectangle, in units. This parameter enables you to create a rounded rectangle.This value cannot be greater than half size.
Return value
true if the shape of the region is set successfully; otherwise, false.bool setShapeAsPolygon ( const Vector< Math::vec2 > & points, const Vector< unsigned short > & indices ) #
Sets the shape of a polygon weather region using the specified sets of vertex coordinates and their indices.Arguments
- const Vector< Math::vec2 > & points - Array of polygon vertex coordinates.
- const Vector< unsigned short > & indices - Array of vertex indices defining a polygon.
Return value
true if the shape of the region is set successfully; otherwise, false.bool setShapeAsPolygon ( const Vector< Math::dvec2 > & geo_points ) #
Sets the shape of a polygon weather region as a set of geocoordinates of points.Arguments
Return value
true if the shape of the region is set successfully; otherwise, false.Region::REGION_TYPE getRegionType ( ) const#
Sets the type of the weather region's shape.Return value
Weather region type, one of the following:- GLOBAL - global (atmospheric layers, which have no distinct horizontal boundaries)
- RECTANGLE - local (regional weather with atmospheric effects restricted to a certain area defined by a rectangle)
- POLYGON - local (regional weather with atmospheric effects restricted to a certain area defined by a polygon)
Math::dvec2 getShapeSize ( ) const#
Returns the size of the rectangle that defines or encloses the shape of the weather region as a two-component vector.Return value
Two-component vector (W, L) containing width and length of the rectangle (in meters) that defines or encloses the shape of the weather region depending on its type:- Global - (inf, inf)
- Rectangle - (rectangle_width, rectangle_length)
- Polygon - (boundbox_width, boundbox_length)
double getShapeRectangleRadius ( ) const#
Returns the current corner radius of the rectangle. This parameter defines the shape of a rounded rectangle.Return value
Current corner radius of the rectangle, in units.void setTransitionSize ( double width ) #
Sets the width of the transition area around the borders of the weather region. The effects of the region fade out gradually within this area.Arguments
- double width - New width of the transition area around the borders of the weather region to be set, in meters.
double getTransitionSize ( ) const#
Returns the current width of the transition area around the borders of the weather region. The effects of the region fade out gradually within this area.Return value
Current width of the transition area around the borders of the weather region, in meters.void setWorldPosition ( const Math::dvec2& world_pos ) #
Sets new world coordinates for the weather region's position.Arguments
- const Math::dvec2& world_pos - New Cartesian coordinates to be set for the weather region's position (X, Y).
const Math::dvec2& getWorldPosition ( ) const#
Returns the current world coordinates of the weather region's position.Return value
Current Cartesian coordinates of the weather region's position (X, Y).void setGeoPosition ( const Math::dvec2& geo_pos ) #
Sets new geocoordinates for the weather region's position.Arguments
- const Math::dvec2& geo_pos - Geocoordinates of the weather region's position (Lat, Lon).
void setRotation ( float angle_deg ) #
Rotates the weather region around the Z axis by the specified angle.Arguments
- float angle_deg - Rotation angle to be set, in degrees within the [-360; 360] range.
float getRotation ( ) const#
Returns the current angle of rotation of the weather region around the Z axis.Return value
Current rotation angle, in degrees within the [-360; 360] range.float getImpact ( const Math::dvec2& world_pos ) const#
Returns a value indicating the degree of impact of the region at the specified point depending on whether it is completely inside, outside, or somewhere within the transition area.Arguments
- const Math::dvec2& world_pos - World coordinates (Cartesian) of the point to be ckecked.
Return value
Value indicating the degree of impact of the region at the specified point:- 0 - completely outside the region (and transition area)
- 1 - inside the region
- (0 < x < 1) - within the transition area
void * addOnChangedCallback ( CallbackBase * callback ) #
Adds a callback on changing region parameters./// callback function to be called when region parameters change
void SomeClass::my_region_callback()
{
// actions to be performed on changing region parameters
}
// ...
// somewhere in code
void SomeClass::init()
{
// adding "my_region_callback" to be called on changing weather conditions
ig_manager->getMeteo()->getRegion(1)->addOnChangedCallback(this, Unigine::MakeCallback(this, &SomeClass::my_region_callback );
}
Arguments
- CallbackBase * callback - Callback pointer.
Return value
Callback subscriber ID. This ID can be used to remove this callback when necessary.bool removeOnChangedCallback ( void * id ) #
Removes a callback on changing region parameters for the specified subscriber.Arguments
- void * id - Callback subscriber ID specified when adding it.
Return value
true if the callback for the specified subscriber is removed successfully; otherwise, false.int getNumLayers ( ) const#
Returns the total number of layers of the region.Return value
Total number of layers.Last update:
2024-08-16
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