Dynamic Reflections
This section contains rendering settings of dynamic reflections.
Dynamic reflections settings
Enabled | The value indicating if dynamic reflections for materials are enabled. 开 by default.
Console access: render_reflection_dynamic (API control) |
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Distance-Based Resolution | The value indicating if reduction of resolution of dynamic reflections when the camera moves away is enabled. 开 by default.
Console access: render_reflection_lods (API control) |
Roughness Offset | The value indicating whether roughness offset is enabled for dynamic reflections produced by Environment Probes. Sometimes, when specular highlights from glossy surfaces get into dynamic Environment Probes a very bright flickering of lighting from it may appear. This option makes surrounding materials look more matte for an Environment Probe than they actually are, reducing such flickering artefacts. 关 by default.
Console access: render_reflection_dynamic_roughness_offset (API control) |
LOD Smooth Fading |
Toggle smooth appearing or disappearing of surfaces in reflection while switching from one level of detail to another. Requires fade distances to be set for the surface. If disabled, a surface in reflection pops up or clears out at a specified distance. |
Last update:
2025-02-18
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