This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Georeferenced Terrain Generation Add-On

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Engineering / Sim SDK edition to use it.

The Georeferenced Terrain Generation add-on provides a set of ready-to-use assets required for accomplishing the Georeferenced Terrain Generation tutorial in Sandworm. The pack contains the following assets:

  • Elevation and Imagery data sources that are a part of the European Digital Elevation Model (EU-DEM), version 1.1, provided in the framework of the Copernicus programme funded by the European Union
  • Landcover data prepared using data and information of the Corine Land Cover (CLC) 2006, version 18.5.1, provided in the framework of the Copernicus programme funded by the European Union
  • Vector data sources provided by OpenStreetMap (www.openstreetmap.org)
  • Nodes (including 3D models and textures) required for generation of vegetation, roads, fence, and GSM towers

Using Assets from Add-On#

To use the add-on:

  • Download the Georeferenced Terrain Generation add-on from Add-On Store.
  • Add the downloaded add-on (UPACKAGE file) to your project by dragging it into the project data/ folder in the Asset Browser. In the Import Package window that opens, click the Import Package button and wait until the add-on contents are imported.
  • Follow instructions given in the tutorial and use assets stored in the sw_georeferenced folder.
Last update: 2023-05-25
Build: ()