Global Sound Settings
The Sound section of the Settings window allows you to adjust global sound-related settings: values set here will be applied to all sounds in the scene.
To configure sound settings, open the Settings window by choosing Window -> Settings in the main menu and select Runtime -> World -> Sound section.
Global Sound Settings Window
The following settings are available:
|Scale||Scale factor to speed up or slow down the sound play.|
|Volume||Volume for all sounds in the scene.
|Doppler||Doppler effect intensity. The default is 1.|
|Velocity||Speed of sound. It is used to control sound propagation.|
|Adaptation||Controls the time of sound adaptation to a filter. The parameter is used when the sound source becomes occluded (an obstacle appears between it and the player).
|Source Occlusion||Toggles sound occlusion on and off. When enabled, sounds will be occluded when there are other nodes between the listener and the sound source.|
|Source Reverb Mode||Reverberation mode to be used for sound sources. The following modes are available:
|Attenuation||Model used to calculate sound attenuation. Attenuation is a reduction of the sound volume as the player moves away from the sound source. The following models are available:
|HRTF||Toggles the binaural HRTF (Head Related Transfer Function) mode on and off. This mode provides imitation of the surround sound for the stereo wired headset.|
|Volume 0 - Volume 31||Volume of the specified mixer channel.
Last update: 2018-12-17