Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes

Geometry Optimization

The main way to increase the performance of your project is to apply the appropriate optimization techniques to geometry in the scene.

UNIGINE allows you to start optimizing geometry on its importing and to continue after adding it to the scene. In addition to common optimization methods (such as using LODs or loading nodes in the background), most of the objects have a set of the specific settings that allow you to control their impact on performance.

Articles in this section describe common approaches in geometry optimization and also gives information on how to optimize objects of a specific type (such as terrain, water, grass, etc.).

Video Tutorial: Content Optimization#

Articles in This Section

Last update: 2018-12-17