This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::Plugins::FMOD::FMODEnums Class

Header: #include <plugins/Unigine/FMOD/UnigineFMOD.h>
Notice
This set of functions is available when the FMOD plugin is loaded.

Enums used in FMOD Plugin API.

FMODEnums Class

Enums

FMOD_MODE#

NameDescription
DEFAULT = 0x00000000Default for all modes listed below. LOOP_OFF, _2D, _3D_WORLDRELATIVE, _3D_INVERSEROLLOFF.
LOOP_OFF = 0x00000001For non looping sounds. (DEFAULT). Overrides LOOP_NORMAL / LOOP_BIDI.
LOOP_NORMAL = 0x00000002For forward looping sounds.
LOOP_BIDI = 0x00000004For bidirectional looping sounds. (only works on software mixed static sounds).
_2D = 0x00000008Ignores any 3D processing. (DEFAULT).
_3D = 0x00000010Makes the sound positionable in 3D. Overrides _2D.
CREATESTREAM = 0x00000080Decompress at runtime, streaming from the source provided (i.e. from disk). Overrides CREATESAMPLE and CREATECOMPRESSEDSAMPLE. Note a stream can only be played once at a time due to a stream only having 1 stream buffer and file handle. Open multiple streams to have them play concurrently.
CREATESAMPLE = 0x00000100Decompress at loadtime, decompressing or decoding whole file into memory as the target sample format (i.e. PCM). Fastest for playback and most flexible.
CREATECOMPRESSEDSAMPLE = 0x00000200Load MP2/MP3/FADPCM/IMAADPCM/Vorbis/AT9 or XMA into memory and leave it compressed. Vorbis/AT9/FADPCM encoding only supported in the .FSB container format. During playback the FMOD software mixer will decode it in realtime as a 'compressed sample'. Overrides CREATESAMPLE. If the sound data is not one of the supported formats, it will behave as if it was created with CREATESAMPLE and decode the sound into PCM.
OPENUSER = 0x00000400Opens a user created static sample or stream.
OPENMEMORY = 0x00000800"name_or_data" will be interpreted as a pointer to memory instead of filename for creating sounds. If used with CREATESAMPLE or CREATECOMPRESSEDSAMPLE, FMOD duplicates the memory into its own buffers. If used with CREATESTREAM, FMOD will stream out of the buffer whose pointer you passed in. In this case, your own buffer should not be freed until you have finished with and released the stream.
OPENMEMORY_POINT = 0x10000000"name_or_data" will be interpreted as a pointer to memory instead of filename for creating sounds. This differs to OPENMEMORY in that it uses the memory as is, without duplicating the memory into its own buffers. Will not work if the data is compressed and CREATECOMPRESSEDSAMPLE is not used.
OPENRAW = 0x00001000Will ignore file format and treat as raw pcm.
OPENONLY = 0x00002000Just open the file, dont prebuffer or read. Good for fast opens for info.
ACCURATETIME = 0x00004000For accurate Sound::getLength / Channel::setPosition on VBR MP3, and MOD/S3M/XM/IT/MIDI files. Scans file first, so takes longer to open. OPENONLY does not affect this.
MPEGSEARCH = 0x00008000For corrupted / bad MP3 files. This will search all the way through the file until it hits a valid MPEG header. Normally only searches for 4k.
NONBLOCKING = 0x00010000For opening sounds and getting streamed subsounds (seeking) asynchronously.
UNIQUE = 0x00020000Unique sound, can only be played one at a time.
_3D_HEADRELATIVE = 0x00040000Make the sound's position, velocity and orientation relative to the listener.
_3D_WORLDRELATIVE = 0x00080000Make the sound's position, velocity and orientation absolute (relative to the world). (DEFAULT)
_3D_INVERSEROLLOFF = 0x00100000This sound will follow the inverse rolloff model where mindistance = full volume, maxdistance = where sound stops attenuating, and rolloff is fixed according to the global rolloff factor. (DEFAULT)
_3D_LINEARROLLOFF = 0x00200000This sound will follow a linear rolloff model where mindistance = full volume, maxdistance = silence.
_3D_LINEARSQUAREROLLOFF = 0x00400000This sound will follow a linear-square rolloff model where mindistance = full volume, maxdistance = silence.
_3D_INVERSETAPEREDROLLOFF = 0x00800000This sound will follow the inverse rolloff model at distances close to mindistance and a linear-square rolloff close to maxdistance.
_3D_CUSTOMROLLOFF = 0x04000000This sound will follow a custom rolloff model.
_3D_IGNOREGEOMETRY = 0x40000000Is not affected by geometry occlusion.
IGNORETAGS = 0x02000000Skips id3v2/asf/etc tag checks when opening a sound, to reduce seek/read overhead when opening files.
LOWMEM = 0x08000000Removes some features from samples to give a lower memory overhead.

INIT_FLAGS#

NameDescription
NORMAL = 0x00000000Initialize normally.
STREAM_FROM_UPDATE = 0x00000001No stream thread is created internally. Mainly used with non-realtime outputs.
MIX_FROM_UPDATE = 0x00000002No mixer thread is created internally.
_3D_RIGHTHANDED = 0x000000043D calculations will be performed in right-handed coordinates.
CHANNEL_LOWPASS = 0x00000100Enables usage of ChannelControl::setLowPassGain, ChannelControl::set3DOcclusion, or automatic usage by the Geometry API. All voices will add a software lowpass filter effect into the DSP chain which is idle unless one of the previous functions/features are used.
CHANNEL_DISTANCEFILTER = 0x00000200All _3D based voices will add a software lowpass and highpass filter effect into the DSP chain which will act as a distance-automated bandpass filter.
PROFILE_ENABLE = 0x00010000Enable TCP/IP based host which allows FMOD Studio or FMOD Profiler to connect to it, and view memory, CPU and the DSP network graph in real-time.
VOL0_BECOMES_VIRTUAL = 0x00020000Any sounds that are 0 volume will go virtual and not be processed except for having their positions updated virtually.
GEOMETRY_USECLOSEST = 0x00040000With the geometry engine, only process the closest polygon rather than accumulating all polygons the sound to listener line intersects.
PREFER_DOLBY_DOWNMIX = 0x00080000Uses the Dolby Pro Logic II downmix algorithm instead of the default stereo downmix algorithm.
THREAD_UNSAFE = 0x00100000Disables thread safety for API calls. Only use this if FMOD is being called from a single thread, and if Studio API is not being used!
PROFILE_METER_ALL = 0x00200000Slower, but adds level metering for every single DSP unit in the graph.
MEMORY_TRACKING = 0x00400000Enables memory allocation tracking. Currently this is only useful when using the Studio API. Increases memory footprint and reduces performance.

TIME_UNIT#

NameDescription
MS = 0x00000001Milliseconds.
PCM = 0x00000002PCM samples, related to milliseconds * samplerate / 1000.
PCMBYTES = 0x00000004Bytes, related to PCM samples * channels * datawidth (ie 16bit = 2 bytes).
RAWBYTES = 0x00000008Raw file bytes of (compressed) sound data (does not include headers). Only used by Sound::getLength and Channel::getPositionTimeLine.
PCMFRACTION = 0x00000010Fractions of 1 PCM sample. Unsigned int range 0 to 0xFFFFFFFF. Used for sub-sample granularity for DSP purposes.
MODORDER = 0x00000100MOD/S3M/XM/IT. Order in a sequenced module format.
MODROW = 0x00000200MOD/S3M/XM/IT. Current row in a sequenced module format. Cannot use with Channel::setPositionTimeLine. Sound::getLength will return the number of rows in the currently playing or seeked to pattern.
MODPATTERN = 0x00000400MOD/S3M/XM/IT. Current pattern in a sequenced module format. Cannot use with Channel::setPositionTimeLine. Sound::getLength will return the number of patterns in the song and Channel::getPositionTimeLine will return the currently playing pattern.

ERROR_TYPE#

NameDescription
OK = 0No errors.
ERR_BADCOMMAND = 1Tried to call a function on a data type that does not allow this type of functionality.
ERR_CHANNEL_ALLOC = 2Error trying to allocate a channel.
ERR_CHANNEL_STOLEN = 3The specified channel has been reused to play another sound.
ERR_DMA = 4DMA Failure. See debug output for more information.
ERR_DSP_CONNECTION = 5DSP connection error. Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts.
ERR_DSP_DONTPROCESS = 6DSP return code from a DSP process query callback. Tells mixer not to call the process callback and therefore not consume CPU. Use this to optimize the DSP graph.
ERR_DSP_FORMAT = 7DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map.
ERR_DSP_INUSE = 8DSP is already in the mixer's DSP network. It must be removed before being reinserted or released.
ERR_DSP_NOTFOUND = 9DSP connection error. Couldn't find the DSP unit specified.
ERR_DSP_RESERVED = 10DSP operation error. Cannot perform operation on this DSP as it is reserved by the system.
ERR_DSP_SILENCE = 11DSP return code from a DSP process query callback. Tells mixer silence would be produced from read, so go idle and not consume CPU. Use this to optimize the DSP graph.
ERR_DSP_TYPE = 12DSP operation cannot be performed on a DSP of this type.
ERR_FILE_BAD = 13Error loading file.
ERR_FILE_COULDNOTSEEK = 14Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format.
ERR_FILE_DISKEJECTED = 15Media was ejected while reading.
ERR_FILE_EOF = 16End of file unexpectedly reached while trying to read essential data (truncated?).
ERR_FILE_ENDOFDATA = 17End of current chunk reached while trying to read data.
ERR_FILE_NOTFOUND = 18File not found.
ERR_FORMAT = 19Unsupported file or audio format.
ERR_HEADER_MISMATCH = 20There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Core library.
ERR_HTTP = 21A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere.
ERR_HTTP_ACCESS = 22The specified resource requires authentication or is forbidden.
ERR_HTTP_PROXY_AUTH = 23Proxy authentication is required to access the specified resource.
ERR_HTTP_SERVER_ERROR = 24A HTTP server error occurred.
ERR_HTTP_TIMEOUT = 25The HTTP request timed out.
ERR_INITIALIZATION = 26FMOD was not initialized correctly to support this function.
ERR_INITIALIZED = 27Cannot call this command after System::init.
ERR_INTERNAL = 28An error occurred that wasn't supposed to. Contact support.
ERR_INVALID_FLOAT = 29Value passed in was a NaN, Inf or denormalized float.
ERR_INVALID_HANDLE = 30An invalid object handle was used.
ERR_INVALID_PARAM = 31An invalid parameter was passed to this function.
ERR_INVALID_POSITION = 32An invalid seek position was passed to this function.
ERR_INVALID_SPEAKER = 33An invalid speaker was passed to this function based on the current speaker mode.
ERR_INVALID_SYNCPOINT = 34The syncpoint did not come from this sound handle.
ERR_INVALID_THREAD = 35Tried to call a function on a thread that is not supported.
ERR_INVALID_VECTOR = 36The vectors passed in are not unit length, or perpendicular.
ERR_MAXAUDIBLE = 37Reached maximum audible playback count for this sound's soundgroup.
ERR_MEMORY = 38Not enough memory or resources.
ERR_MEMORY_CANTPOINT = 39Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used.
ERR_NEEDS3D = 40Tried to call a command on a 2d sound when the command was meant for 3d sound.
ERR_NEEDSHARDWARE = 41Tried to use a feature that requires hardware support.
ERR_NET_CONNECT = 42Couldn't connect to the specified host.
ERR_NET_SOCKET_ERROR = 43A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere.
ERR_NET_URL = 44The specified URL couldn't be resolved.
ERR_NET_WOULD_BLOCK = 45Operation on a non-blocking socket could not complete immediately.
ERR_NOTREADY = 46Operation could not be performed because specified sound/DSP connection is not ready.
ERR_OUTPUT_ALLOCATED = 47Error initializing output device, but more specifically, the output device is already in use and cannot be reused.
ERR_OUTPUT_CREATEBUFFER = 48Error creating hardware sound buffer.
ERR_OUTPUT_DRIVERCALL = 49A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted.
ERR_OUTPUT_FORMAT = 50Soundcard does not support the specified format.
ERR_OUTPUT_INIT = 51Error initializing output device.
ERR_OUTPUT_NODRIVERS = 52The output device has no drivers installed. If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode. If post-init, the function just fails.
ERR_PLUGIN = 53An unspecified error has been returned from a plugin.
ERR_PLUGIN_MISSING = 54A requested output, dsp unit type or codec was not available.
ERR_PLUGIN_RESOURCE = 55A resource that the plugin requires cannot be found (i.e. the DLS file for MIDI playback).
ERR_PLUGIN_VERSION = 56A plugin was built with an unsupported SDK version.
ERR_RECORD = 57An error occurred trying to initialize the recording device.
ERR_REVERB_CHANNELGROUP = 58Reverb properties cannot be set on this channel because a parent ChannelGroup owns the reverb connection.
ERR_REVERB_INSTANCE = 59Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist.
ERR_SUBSOUNDS = 60The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound.
ERR_SUBSOUND_ALLOCATED = 61This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first.
ERR_SUBSOUND_CANTMOVE = 62Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file.
ERR_TAGNOTFOUND = 63The specified tag could not be found or there are no tags.
ERR_TOOMANYCHANNELS = 64The sound created exceeds the allowable input channel count.
ERR_TRUNCATED = 65The retrieved string is too long to fit in the supplied buffer and has been truncated.
ERR_UNIMPLEMENTED = 66Something in FMOD hasn't been implemented when it should be! contact support!
ERR_UNINITIALIZED = 67This command failed because System::init or System::setDriver was not called.
ERR_UNSUPPORTED = 68A command issued was not supported by this object. Possibly a plugin without certain callbacks specified.
ERR_VERSION = 69The version number of this file format is not supported.
ERR_EVENT_ALREADY_LOADED = 70The specified bank has already been loaded.
ERR_EVENT_LIVEUPDATE_BUSY = 71The live update connection failed due to the game already being connected.
ERR_EVENT_LIVEUPDATE_MISMATCH = 72The live update connection failed due to the game data being out of sync with the tool.
ERR_EVENT_LIVEUPDATE_TIMEOUT = 73The live update connection timed out.
ERR_EVENT_NOTFOUND = 74The requested event, parameter, bus or vca could not be found.
ERR_STUDIO_UNINITIALIZED = 75The Studio::System object is not yet initialized.
ERR_STUDIO_NOT_LOADED = 76The specified resource is not loaded, so it can't be unloaded.
ERR_INVALID_STRING = 77An invalid string was passed to this function.
ERR_ALREADY_LOCKED = 78The specified resource is already locked.
ERR_NOT_LOCKED = 79The specified resource is not locked, so it can't be unlocked.
ERR_RECORD_DISCONNECTED = 80The specified recording driver has been disconnected.
ERR_TOOMANYSAMPLES = 81The length provided exceeds the allowable limit.
RESULT_FORCEINT = 65536

SOUND_TYPE#

NameDescription
UNKNOWN = 0Unknown or custom codec plugin.
AIFF = 1Audio Interchange File Format (.aif, .aiff). Uncompressed integer formats only.
ASF = 2Microsoft Advanced Systems Format (.asf, .wma, .wmv). Platform provided decoder, available only on Windows.
DLS = 3Downloadable Sound (.dls). Multi-sound bank format used by MIDI (.mid).
FLAC = 4Free Lossless Audio Codec (.flac).
FSB = 5FMOD Sample Bank (.fsb). Proprietary multi-sound bank format. Supported encodings: PCM16, FADPCM, Vorbis, AT9, XMA, Opus.
IT = 6Impulse Tracker (.it).
MIDI = 7Musical Instrument Digital Interface (.mid).
MOD = 8Protracker / Fasttracker Module File (.mod).
MPEG = 9Moving Picture Experts Group (.mp2, .mp3). Also supports .wav (RIFF) container format.
OGGVORBIS = 10Ogg Vorbis (.ogg).
PLAYLIST = 11Play list information container (.asx, .pls, .m3u, .wax). No audio, tags only.
RAW = 12Raw uncompressed PCM data (.raw).
S3M = 13ScreamTracker 3 Module (.s3m).
USER = 14User created sound.
WAV = 15Microsoft Waveform Audio File Format (.wav). Supported encodings: Uncompressed PCM, IMA ADPCM. Platform provided ACM decoder extensions, available only on Windows.
XM = 16FastTracker 2 Extended Module (.xm).
XMA = 17Microsoft XMA bit-stream supported by FSB (.fsb) container format. Platform provided decoder, available only on Xbox.
AUDIOQUEUE = 18Apple Audio Queue decoder (.mp4, .m4a, .mp3). Supported encodings: AAC, ALAC, MP3. Platform provided decoder, available only on iOS / tvOS devices.
AT9 = 19Sony ATRAC9 bit-stream supported by FSB (.fsb) container format. Platform provided decoder, available only on PlayStation.
VORBIS = 20Vorbis bit-stream supported by FSB (.fsb) container format.
MEDIA_FOUNDATION = 21Microsoft Media Foundation decoder (.asf, .wma, .wmv, .mp4, .m4a). Platform provided decoder, available only on UWP.
MEDIACODEC = 22Google Media Codec decoder (.m4a, .mp4). Platform provided decoder, available only on Android.
FADPCM = 23FMOD Adaptive Differential Pulse Code Modulation bit-stream supported by FSB (.fsb) container format.
OPUS = 24Opus bit-stream supported by FSB (.fsb) container format. Platform provided decoder, available only on Xbox Series X|S.
MAX = 25Maximum number of sound types supported.

SOUND_FORMAT#

NameDescription
NONE = 0Uninitalized / unknown.
PCM8 = 18bit integer PCM data.
PCM16 = 216bit integer PCM data.
PCM24 = 324bit integer PCM data.
PCM32 = 432bit integer PCM data.
PCMFLOAT = 532bit floating point PCM data.
BITSTREAM = 6Sound data is in its native compressed format. See CREATECOMPRESSEDSAMPLE
FORMAT_MAX = 7Maximum number of sound formats supported.

DSP_CONNECTION_TYPE#

NameDescription
STANDARD = 0Default connection type. Audio is mixed from the input to the output DSP's audible buffer.
CONNECTION_TYPE_SIDECHAIN = 1Sidechain connection type. Audio is mixed from the input to the output DSP's sidechain buffer.
SEND = 2Send connection type. Audio is mixed from the input to the output DSP's audible buffer, but the input is NOT executed, only copied from. A standard connection or sidechain needs to make an input execute to generate data.
SEND_SIDECHAIN = 3Send sidechain connection type. Audio is mixed from the input to the output DSP's sidechain buffer, but the input is NOT executed, only copied from. A standard connection or sidechain needs to make an input execute to generate data.
CONNECTION_TYPE_MAX = 4Maximum number of DSP connection types supported.

PARAMETER_DATA_TYPE#

NameDescription
DATA_TYPE_USER = 0Default data type. All user data types should be 0 or above.
OVERALLGAIN = -1Data type for FMOD_DSP_PARAMETER_OVERALLGAIN parameters. There should be a maximum of one per DSP.
_3DATTRIBUTES = -2Data type for FMOD_DSP_PARAMETER_3DATTRIBUTES parameters. There should be a maximum of one per DSP.
SIDECHAIN = -3Data type for FMOD_DSP_PARAMETER_SIDECHAIN parameters. There should be a maximum of one per DSP.
FFT = -4Data type for FMOD_DSP_PARAMETER_FFT parameters. There should be a maximum of one per DSP.
_3DATTRIBUTES_MULTI = -5Data type for FMOD_DSP_PARAMETER_3DATTRIBUTES_MULTI parameters. There should be a maximum of one per DSP.
ATTENUATION_RANGE = -6Data type for FMOD_DSP_PARAMETER_ATTENUATION_RANGE parameters. There should be a maximum of one per DSP.

DSP_PARAMETER_FLOAT_MAPPING_TYPE#

NameDescription
DSP_PARAMETER_FLOAT_MAPPING_TYPE_LINEAR = 0DSP float parameter mapping type where the values are mapped linearly across dials and automation curves.
DSP_PARAMETER_FLOAT_MAPPING_TYPE_AUTO = 1DSP float parameter mapping type where the mapping is automatically chosen based on range and units. This mode generates a mapping based on range and units. For example, if the units are in Hertz and the range is with-in the audio spectrum, a Bark scale will be chosen. Logarithmic scales may also be generated for ranges above zero spanning several orders of magnitude.
DSP_PARAMETER_FLOAT_MAPPING_TYPE_PIECEWISE_LINEAR = 2DSP float parameter mapping type where the values mapped in a piecewise linear fashion.

DSP_PARAMETER_TYPE#

NameDescription
DSP_PARAMETER_TYPE_FLOAT = 0The DSP parameter type is float.
DSP_PARAMETER_TYPE_INT = 1The DSP parameter type is integer.
DSP_PARAMETER_TYPE_BOOL = 2The DSP parameter type is boolean.
DSP_PARAMETER_TYPE_DATA = 3The DSP parameter type is data.
DSP_PARAMETER_TYPE_MAX = 4Maximum number of DSP parameter types.
Last update: 2023-03-15
Build: ()