This class is used to simulate a flat deformable cloth bodies. They use a mass-spring simulation model: the cloth is formed from particles (of sphere shape) that are located in the cloth mesh vertices and connected by inner joints.
- The Creating and Attaching a Cloth usage example demonstrating how to create an object, assign a cloth body to it, and set its parameters
- A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/physics/ folder:
static BodyClothPtr create ( )Constructor. Creates a cloth body with default properties.
static BodyClothPtr create ( const Ptr<Object> & object )Constructor. Creates a cloth body with default properties for a given object.
- const Ptr<Object> & object - Object represented with the new cloth body.
Ptr<BodyCloth> cast( const Ptr<BodyParticles> & bodyparticles )
- const Ptr<BodyParticles> & bodyparticles
Ptr<BodyCloth> cast( const Ptr<Body> & body )
- const Ptr<Body> & body
int getNumIndices( )Returns the number of particle indices.
Return valueNumber of particle indices.
int getParticleIndex( int num )Returns the particle index by its number.
- int num - The particle index number.
Return valueThe particle index.
void setTwoSided( int sided )Set a value indicating if the cloth is one- or two-sided. (If two-sided, its material should not be two-sided at the same time).
- int sided - Positive value, if the cloth should be two-sided; 0 if one-sided.
int getTwoSided( )Returns a value indicating if the cloth is one- or two-sided. (If two-sided, its material should not be two-sided at the same time).
Return value1 if the cloth is rendered one-sided; 0 if one-sided.
Last update: 2019-02-14