This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::WidgetSlider Class

Header: #include <UnigineWidgets.h>
Inherits from: Widget

This class creates a slider: horizontal or vertical one.

See Also#

WidgetSlider Class

Members


static WidgetSliderPtr create ( const Ptr<Gui> & gui, int min = 0, int max = 100, int value = 0 ) #

Constructor. Creates a slider with given properties (horizontal one by default) and adds it to the specified GUI.

Arguments

  • const Ptr<Gui> & gui - GUI, to which the slider will belong.
  • int min - Minimum value.
  • int max - Maximum value.
  • int value - Initial value.

static WidgetSliderPtr create ( int min = 0, int max = 100, int value = 0 ) #

Constructor. Creates a slider with given properties (horizontal one by default) and adds it to the Engine GUI.

Arguments

  • int min - Minimum value.
  • int max - Maximum value.
  • int value - Initial value.

void setButtonHeight ( int height ) #

Sets the height of the slider handle in pixels (for a vertical slider).

Arguments

  • int height - Height of the handle in pixels.

int getButtonHeight ( ) const#

Returns the height of the slider handle in pixels (for a vertical slider).

Return value

Height of the handle in pixels.

void setButtonWidth ( int width ) #

Sets width of the slider handle in pixels (for a horizontal slider).

Arguments

  • int width - Width of the handle in pixels.

int getButtonWidth ( ) const#

Returns the width of the slider handle in pixels (for a horizontal slider).

Return value

Width of the handle in pixels.

void setMaxExpand ( int expand ) #

Sets the maximum value, up to which the upper limit of the range of the slider values can be expanded.

Arguments

  • int expand - Maximum value, up to which the slider's upper limit can be raised.

int getMaxExpand ( ) const#

Returns the current maximum value, up to which the upper limit of the range of the slider values can be expanded. The upper limit of the slider can be expanded only if the slider is attached to an editline with the Gui::ATTACH_MAX_EXPAND flag.

Return value

Maximum value, up to which the slider's upper limit can be raised.

void setMaxValue ( int value ) #

Sets the maximum value for the slider.

Arguments

  • int value - Maximum value.

int getMaxValue ( ) const#

Returns the maximum value of the slider.

Return value

Maximum value.

void setMinExpand ( int expand ) #

Sets the minimum value, up to which the lower limit of the range of the slider values can be expanded.

Arguments

  • int expand - Minimum value, up to which the slider's lower limit can be dropped.

int getMinExpand ( ) const#

Returns the minimum value, up to which the lower limit of the range of the slider values can be expanded. The lower limit of the slider can be expanded only if the slider is attached to an editline with the Gui::ATTACH_MIN_EXPAND flag.

Return value

Minimum value, up to which the slider's lower limit can be dropped.

void setMinValue ( int value ) #

Sets the minimum value for the slider.

Arguments

  • int value - Minimum value.

int getMinValue ( ) const#

Returns the minimum value of the slider.

Return value

Minimum value.

void setOrientation ( int orientation ) #

Sets orientation of the slider: horizontal (by default) or vertical one.

Arguments

  • int orientation - 1 to set horizontal orientation; 0 to set vertical one.

int getOrientation ( ) const#

Returns the current orientation of the slider: horizontal or vertical one.

Return value

1 if the orientation is vertical; 0 if it is horizontal.

void setValue ( int value ) #

Sets a new current value for the slider, i.e. its position.

Arguments

  • int value - Slider value.

int getValue ( ) const#

Returns the current value of the slider, i.e. its position.

Return value

Current slider value.

void setBackgroundColor ( const Math::vec4 & color ) #

Sets the background color to be used for the widget.

Arguments

  • const Math::vec4 & color - The four-component vector specifying the color in the RGBA format.

Math::vec4 getBackgroundColor ( ) const#

Returns the current background color used for the widget.

Return value

The four-component vector specifying the color in the RGBA format.

void setButtonColor ( const Math::vec4 & color ) #

Sets the color for the widget's button.

Arguments

  • const Math::vec4 & color - The four-component vector specifying the color in the RGBA format.

Math::vec4 getButtonColor ( ) const#

Returns the current color for the widget's button.

Return value

The four-component vector specifying the color in the RGBA format.
Last update: 2023-01-11
Build: ()