This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::InputEventPadTouchMotion Class

Header: #include <UnigineInput.h>
Inherits from: InputEvent

This class controls the gamepad physical touch panel event information.

InputEventPadTouchMotion Class

Enums

ACTION#

NameDescription
ACTION_DOWN = 0Touch state is "pressed".
ACTION_MOTION = 1Touch state is "pressed and moving".
ACTION_UP = 2Touch state is "released".

Members


InputEventPadTouchMotion ( ) #

Default constructor.

InputEventPadTouchMotion ( unsigned long long timestamp, const Math::ivec2 & mouse_pos ) #

Touch panel input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.

InputEventPadTouchMotion ( unsigned long long timestamp, const Math::ivec2 & mouse_pos, int connection_id, int action, int touch, int finger, float pressure, const Math::vec2 & position ) #

Touch panel input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.
  • int connection_id - The connection identifier.
  • int action - The type of the touch input event, one of the ACTION_* values.
  • int touch - The index of the gamepad touch panel, the number from 0 to the total number of touch panels.
  • int finger - The index of the finger, the number from 0 to the total number of supported fingers.
  • float pressure - Pressure with which the finger is currently pressed.
  • const Math::vec2 & position - The normalized position of the touch along the axes from (0,0) to (1,1).

void setConnectionID ( int connectionid ) #

Sets the connection identifier.

Arguments

  • int connectionid - The connection identifier.

int getConnectionID ( ) const#

Returns the connection identifier.

Return value

The connection identifier.

void setAction ( InputEventPadTouchMotion::ACTION action ) #

Sets the type of the touch panel input event.

Arguments

InputEventPadTouchMotion::ACTION getAction ( ) const#

Returns the type of the touch panel input event.

Return value

The type of the touch input event, one of the ACTION_* values.

void setTouch ( int touch ) #

Sets the index of the gamepad touch panel.

Arguments

  • int touch - The index of the gamepad touch panel, the number from 0 to the total number of touch panels.

int getTouch ( ) const#

Returns the index of the gamepad touch panel.

Return value

The index of the gamepad touch panel, the number from 0 to the total number of touch panels.

void setTouchFinger ( int finger ) #

Sets the index of the finger.

Arguments

  • int finger - The index of the finger, the number from 0 to the total number of supported fingers.

int getTouchFinger ( ) const#

Returns the index of the finger.

Return value

The index of the finger, the number from 0 to the total number of supported fingers.

void setPosition ( const Math::vec2 & position ) #

Sets the touch position.

Arguments

  • const Math::vec2 & position - The normalized position of the touch along the axes from (0,0) to (1,1).

Math::vec2 getPosition ( ) const#

Returns the current touch position.

Return value

The normalized position of the touch along the axes from (0,0) to (1,1).

void setPressure ( float pressure ) #

Sets the pressure with which the finger is pressed.

Arguments

  • float pressure - The pressure with which the finger is pressed, a value from 0 (not pressed) to 1 (fully pressed).

float getPressure ( ) const#

Returns the pressure with which the finger is pressed.

Return value

The pressure with which the finger is currently pressed, a value from 0 (not pressed) to 1 (fully pressed).
Last update: 2023-04-25
Build: ()