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Sounds

Sound Ambient#

This sample shows the implementation of a component that controls the playback of ambient sound (AmbientSource) and allows interactive adjustment of playback parameters using the keyboard.

Background sound helps create a more immersive environment. This example demonstrates a practical way to organize ambient sound using the AmbientSource class, including creating a sound source, configuring the settings, and switching between streaming and normal playback modes.


SDK Path: <SDK_INSTALLATION>data/csharp_component_samples/sounds/sound_ambient

Sound Reverb#

This example shows a component that creates a Reverberation Zone (SoundReverb) and updates reverb settings based on a given power value.

Reverberation helps add depth and realism to sound. It convinces the listener of the authenticity of the audio experience.


SDK Path: <SDK_INSTALLATION>data/csharp_component_samples/sounds/sound_reverb

Sound Source#

This example demonstrates how to create a sound source (SoundSource) and configure its basic parameters: volume, pitch, looping mode, and playback type.

UNIGINE allows you to work with sound sources just like with other nodes: they can be easily moved, rotated, or scaled. Additionally, they have specific characteristics detailed in the related article.


SDK Path: <SDK_INSTALLATION>data/csharp_component_samples/sounds/sound_source

The information on this page is valid for UNIGINE 2.20 SDK.

Last update: 2025-06-30
Build: ()