This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

File System Functions

Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.

A set of core UnigineScript file system functions.

File System Functions Class

Members


int is_dir ( string path ) #

Checks if a given file system object exists and is actually a directory.
Notice
This function is a wrapper for a system-level function, thus an absolute path is required.

Arguments

  • string path - An absolute path to a directory to check.

Return value

1 if the directory exists; otherwise, 0.

int is_file ( string path ) #

Checks if a given file system object exists and is actually a file.
Notice
This function is a wrapper for a system-level function, thus an absolute path is required.

Arguments

  • string path - An absolute path to a file to check.

Return value

1 if the file exists; otherwise, 0.

Variable set_mtime ( string name, long time ) #

Sets the time of the last modification of a given file or directory.
Notice
You should specify an absolute path to a file or directory.
To get the current time stamp, use the get_mtime() function.

Arguments

  • string name - An absolute path to a file or a directory.
  • long time - Time stamp to set.

Return value

1 if the time stamp was set successfully; otherwise, 0.

Examples

Source code (UnigineScript)
// concatenate the full path to the data directory and the relative path to the file to get the absolute path
string name = engine.getDataPath() + "samples/objects/billboards_00.cpp";
// assign the current time stamp value to the variable
long time = get_mtime(name);
// print the updated time stamp of the test.cpp
log.message("set_mtime() return value: %d\n",set_mtime(name,10L));
// print the saved and current time stamps to compare
log.message("Saved time stamp: %d\nUpdated time stamp: %d\n",time,get_mtime(name));
Output
set_mtime() return value: 1
Saved time stamp: 1389034178
Updated time stamp: 10

int get_mtime ( string path ) #

Returns the time of the last modification of a given file or directory.
Notice
This function is a wrapper for a system-level function, thus an absolute path is required.
To change the current time stamp, use the set_mtime() function.

Arguments

  • string path - An absolute path to a file or a directory.

Return value

Time stamp of the last modification. If an error occurs, -1.

Examples

Source code (UnigineScript)
// concatenate the full path to the data directory and the relative path to the file to get the absolute path
string name = engine.getDataPath() + "samples/objects/billboards_00.cpp";
// print the current time stamp
log.message("get_mtime() returned: %d\n",get_mtime(name));
Output
get_mtime() returned: 1404355535

Variable absname ( string path, string str ) #

Converts a relative filename and returns an absolute name. No attempt is made to create the shortest absolute name.

Arguments

  • string path - Current path.
  • string str - Relative path to be added.

Return value

Resulting path.

string basename ( string path ) #

Returns a file name component of path. On Windows, both slash (/) and backslash (\) are used as directory separator character. In other environments, it is the forward slash (/).

Arguments

  • string path - Full path.

Return value

File name.

int chdir ( string name ) #

Changes the current directory to a new one.

Arguments

  • string name - An absolute path to a new directory.

Return value

1 if the directory was changed; otherwise, 0.

string dirname ( string path ) #

Returns directory name component of given path. On Windows, both slash (/) and backslash (\) are used as directory separator character. In other environments, it is the forward slash (/).

Arguments

  • string path - Full path.

Return value

Directory name.

int mkdir ( string pathname, int recursion ) #

Attempts to create a directory named pathname, optionally with subdirectories if a recursion flag is set (for example, a/b/c/d). By default, only one directory is created.
Notice
This function is a wrapper for a system-level function, thus an absolute path is required.

Arguments

  • string pathname - An absolute path to the created directory.
  • int recursion - This is an optional argument. 1 to create subdirectories; 0 to create one.

Return value

1 if the operation was successful; 0 if there was an error.

string pathname ( string path ) #

Resolves references to '/./', '/../' and extra '/' characters in the input path and return the canonical absolute pathname. The resulting path will have no '/./' or '/../' components.

Arguments

  • string path - Input path.

Return value

Canonical pathname.

string relname ( string path, string file ) #

Returns a relative path to a given file.

Arguments

  • string path - A path to be used as a reference point.
  • string file - A target file name.

Return value

Relative (to the path location) path to the given file file.

int remove ( string pathname ) #

Deletes a specified pathname from the filesystem.
Notice
This function is a wrapper for a system-level function, thus an absolute path is required.

Arguments

  • string pathname - An absolute path name.

Return value

1 if the operation was successful; 0 if there was an error.

int rename ( string oldpath, string newpath ) #

Renames a file and moves it between directories, if required.
Notice
This function is a wrapper for a system-level function, thus an absolute path is required.

Arguments

  • string oldpath - An old absolute path name.
  • string newpath - A new absolute path name.

Return value

1 if the operation was successful; 0 if there was an error.

int rmdir ( string path, int recursion ) #

Attempts to remove a given directory, optionally with subdirectories if a recursion flag is set (for example, a/b/c/d). By default, only one directory is removed.
Notice
This function is a wrapper for a system-level function, thus an absolute path is required.

Arguments

  • string path - An absolute path to a target directory.
  • int recursion - This is an optional argument. 1 to remove subdirectories; 0 to remove one.

Return value

1 if the directory is removed successfully; otherwise, 0.
Last update: 2021-02-05
Build: ()