shown in other instead.
Transform Bone is an object that obtains transformations of the specific bone of the Skinned Mesh. The nodes that are made children of Transform Bone move in accordance with these transformations.
- The WorldTransformBone class to manage Transform Bone via API
- The sample <UnigineSDK>/data/samples/worlds/bone_00
Adding Transform Bone to the Skinned Mesh#
To add a Transform Bone to the scene via UnigineEditor, do the following:
In the Node tab of the Parameters window, you can adjust the following parameters of Transform Bone:
|Bone||Specifies the bone, transformations of which are applied to objects.|