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World Nodes

A set of world nodes:

  •   World Trigger — a cuboid-shaped node, which fires callbacks when any node (collider or not) gets inside or outside of it.
  •   World Clutter — a node used to manage a great number of node references, baked as one object. Objects are scattered, scaled and oriented randomly, they cannot be managed manually.
  •   Switcher — a cuboid-shaped node, switching off (or turning on) all of the nodes inside of it immediately. Switcher should be a parent node for the nodes it controls.
  •   Occluder — a node used to cull objects that are not seen behind it.
  •   Transform — a succession of transformations based on an arbitrary path.
  •   World Expression — a cuboid-shaped node, inside of which arbitrary expressions are executed. These expressions can be executed for children nodes of World Expression as well.
  •   World Spline Graph — a node used to place various nodes at points and along the segments (linear or curved) of a spline graph. It can be utilized to create roads, pipelines, etc.
Last update: 2021-05-26
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