Unigine provides realistic terrain which can be designed and created manually or procedurally generated on the basis of geospatial data.
In Unigine, terrain is implemented as 2 types of objects:
Global Terrain is a virtually limitless terrain representing a certain fragment of Earth's surface generated on the basis of ordinary raster images and/or GIS data. Appearance of the global terrain object is determined by the accuracy and availability of source data. Features:
- Limitless terrain which can cover the whole Earth's surface.
- Plain or hilly relief based on imported height maps.
- Realistic surface coverings (grass, rocks, dirt) created by means of Terrain Global Details.
- Landcover masks used for Details and Vegetation.
- Decal-based holes.
- Physical interaction with scene objects.
- Terrain is considered deprecated and was removed in Unigine 2.7. It was used to create finite terrains with arbitrary height maps and textures:
Last update: 2019-01-17