shown in other instead.
Leaks tool is used for procedural painting of a leaks mask: a projection of screen space leaks calculated from the current camera position is written into the texture. The leaks mask is a black and white texture (similar to the ambient occlusion texture) that stores gradients directed along the gravity vector. For example, a convex detail on a wall will produce the downward gradient.
Leaks calculation with the Leaks tool doesn't depend on the UV map, as it is performed using screen-space tracing.
|Draw Blend Mode||Sets a blending mode used for painting. For more details, see the Brush tool settings.|
|Leaks Length||Length of the painted leaks.|
|Leaks Softness||Softness of the painted leaks.|
|Intersection By Depth Threshold||Depth threshold (in units) limits the leaks effect in areas where information cannot be obtained. The higher the value, the less pronounced the effect is.|