This section contains all world-related settings.
|World Distance||Distance from the camera, from which all nodes are not rendered or simulated (infinite by default). The distance is measured from the camera to the node's bound.|
|World Budget||World generation time budget for the Grass and Clutter objects in frames per second.|
|Update Grid Size||Size of the grid to be used for spatial tree update, in units. The default value is an average one, and can be adjusted when necessary depending on the scene.|
|Game Scale||Scale factor to speed up or slow down the game time. That includes both rendering rate (for example, particles spawn rate and material offsets) and physics ticks.|
Last update: 2018-12-17