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Tessellation

This section contains settings for tessellation. Mesh tessellation subdivides low-poly surfaces into finer meshes, to achieve higher visual quality (add more details) for a lower rendering cost.

Tessellation Settings
Density Multiplier Global Density multiplier for the adaptive hardware-accelerated tessellation: higher values produce denser meshes. Thus, you can control the number of tessellated polygons for optimization purposes.
Distance Multiplier Global multiplier for all distance parameters of the adaptive hardware-accelerated tessellation used for distance-dependent optimization: higher values make tessellation visible at longer distances from the camera (consuming more resources).
Shadow Density Multiplier Global Shadow Density multiplier for the adaptive hardware-accelerated tessellation: higher values produce more detailed shadows. You can make shadows from tessellated meshes simpler to save performance.
Last update: 2020-11-11
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