This section contains settings of scene shadows.
|Enabled||Toggles rendering of shadows on and off.|
|Softness Quality||Softness quality of shadows. The higher the value the softer (more blurred) the shadows are. The option has an effect only if Soft Shadows is enabled. Available values:
|Soft Shadows||Toggles rendering of soft shadows on and off. When enabled, shadows become blurred on the edges.|
|Soft Noise||A control to adjust the level of noise at the edges of shadows. Has effect if medium or high-quality softness is enabled for shadows.|
|Translucent Depth||A multiplier for the depth of light penetration into materials. Shows to what extent the translucent material is permeable to light.
|Lerp Shadow Cascades||Toggles linear interpolation of shadow cascades on and off. When enabled, transitions between cascades become smoother. However, the option drops performance as two shadow maps are rendered in transition areas.|
|Screen Space Shadows||Toggles rendering of screen-space shadows on and off. When this option is enabled, penumbras from the light source are calculated using the ray tracing algorithm. The screen-space shadows should be used for small objects such as books, pens, etc. The option is available for all light sources and calculates shadows at any visibility distance.|
|Alpha Test Accounting||Toggles alpha test for shadows on and off.|
|Distance Scale||Global shadow distance scale multiplier. This option allows a developer to easily increase or decrease shadows rendering performance by changing the scale.|
|Distance||Distance from the camera(in units), starting from which shadows from light sources are not rendered. Increasing the value produces blurred shadows.
Last update: 2019-04-30