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Unigine.WorldBoundFrustum Struct.

Notice
The functions listed below are the members of the Unigine.MathLib namespace.

WorldBoundFrustum Class

Members


void Set ( mat4 projection, dmat4 modelview ) #

Sets the value using the specified argument(s).

Arguments

void Set ( WorldBoundFrustum bf ) #

Sets the value using the specified argument(s).

Arguments

void Set ( BoundFrustum bf ) #

Sets the value using the specified argument(s).

Arguments

void Set ( WorldBoundFrustum bf, dmat4 itransform ) #

Sets the value using the specified argument(s).

Arguments

void Set ( BoundFrustum bf, dmat4 itransform ) #

Sets the value using the specified argument(s).

Arguments

void Clear ( ) #

Clears the value by setting all components/elements to 0.

bool Equals ( WorldBoundFrustum other ) #

Checks if the vector and the specified argument are equal (epsilon).

Arguments

Return value

Return value.

bool EqualsNearly ( WorldBoundFrustum other, double epsilon ) #

Checks if the argument represents the same value with regard to the specified accuracy (epsilon).

Arguments

  • WorldBoundFrustum other - Value to be checked for equality.
  • double epsilon - Epsilon value, that determines accuracy of comparison.

Return value

Return value.

bool Equals ( object obj ) #

Checks if the vector and the specified argument are equal (epsilon).

Arguments

Return value

Return value.

int GetHashCode ( ) #

Returns a hash code for the current object. Serves as the default hash function.

Return value

Resulting int value.

void SetITransform ( dmat4 itransform ) #

Arguments

void SetTransform ( dmat4 transform ) #

Arguments

  • dmat4 transform - Transformation matrix (dmat4) to be set.

WorldBoundFrustum operator* ( dmat4 m, WorldBoundFrustum bf ) #

Multiplication.

Arguments

void Expand ( double radius ) #

Arguments

  • double radius

bool Inside ( dvec3 point ) #

Checks if the bound specified in the argument is inside the current bound.

Arguments

Return value

Return value.

bool Inside ( dvec3 point, double radius ) #

Checks if the bound specified in the argument is inside the current bound.

Arguments

Return value

Return value.

bool Inside ( dvec3 p_min, dvec3 p_max ) #

Checks if the bound specified in the argument is inside the current bound.

Arguments

Return value

Return value.

bool Inside ( dvec3[] points ) #

Checks if the bound specified in the argument is inside the current bound.

Arguments

Return value

Return value.

bool InsideFast ( dvec3 point ) #

Arguments

Return value

Return value.

bool InsideFast ( dvec3 point, double radius ) #

Arguments

Return value

Return value.

bool InsideFast ( dvec3 p_min, dvec3 p_max ) #

Arguments

Return value

Return value.

bool InsideFast ( dvec3[] points ) #

Arguments

Return value

Return value.

bool Inside ( WorldBoundSphere bs ) #

Checks if the bound specified in the argument is inside the current bound.

Arguments

Return value

Return value.

bool Inside ( WorldBoundBox bb ) #

Checks if the bound specified in the argument is inside the current bound.

Arguments

Return value

Return value.

bool Inside ( WorldBoundFrustum bf ) #

Checks if the bound specified in the argument is inside the current bound.

Arguments

Return value

Return value.

bool InsideValid ( WorldBoundSphere bs ) #

Checks if the bound specified in the argument is inside the current bound.
Notice
The method doesn't check if the minimum and maximum coordinates of the current bound are valid.

Arguments

Return value

Return value.

bool InsideValid ( WorldBoundBox bb ) #

Checks if the bound specified in the argument is inside the current bound.
Notice
The method doesn't check if the minimum and maximum coordinates of the current bound are valid.

Arguments

Return value

Return value.

bool InsideValid ( WorldBoundFrustum bf ) #

Checks if the bound specified in the argument is inside the current bound.
Notice
The method doesn't check if the minimum and maximum coordinates of the current bound are valid.

Arguments

Return value

Return value.

bool InsideValidFast ( WorldBoundSphere bs ) #

Checks if the bound specified in the argument is inside the current bound.
Notice
The method doesn't check the status of the current bound.

Arguments

Return value

Return value.

bool InsideValidFast ( WorldBoundBox bb ) #

Checks if the bound specified in the argument is inside the current bound.
Notice
The method doesn't check the status of the current bound.

Arguments

Return value

Return value.

bool InsideValidFast ( WorldBoundFrustum bf ) #

Checks if the bound specified in the argument is inside the current bound.
Notice
The method doesn't check the status of the current bound.

Arguments

Return value

Return value.

bool InsideAll ( WorldBoundSphere bs ) #

Checks if the bound specified in the argument is completely inside the current bound.

Arguments

Return value

Return value.

bool InsideAll ( WorldBoundBox bb ) #

Checks if the bound specified in the argument is completely inside the current bound.

Arguments

Return value

Return value.

bool InsideAll ( WorldBoundFrustum bf ) #

Checks if the bound specified in the argument is completely inside the current bound.

Arguments

Return value

Return value.

bool InsideAllValid ( WorldBoundSphere bs ) #

Checks if the whole bound specified in the argument is completely inside the current bound.
Notice
The method doesn't check if the minimum and maximum coordinates of the current bound are valid.

Arguments

Return value

Return value.

bool InsideAllValid ( WorldBoundBox bb ) #

Checks if the whole bound specified in the argument is completely inside the current bound.
Notice
The method doesn't check if the minimum and maximum coordinates of the current bound are valid.

Arguments

Return value

Return value.

bool InsideAllValid ( WorldBoundFrustum bf ) #

Checks if the whole bound specified in the argument is completely inside the current bound.
Notice
The method doesn't check if the minimum and maximum coordinates of the current bound are valid.

Arguments

Return value

Return value.

bool InsideAllValidFast ( WorldBoundSphere bs ) #

Checks if the whole bound specified in the argument is completely inside the current bound.
Notice
The method doesn't check the status of the current bound.

Arguments

Return value

Return value.

bool InsideAllValidFast ( WorldBoundBox bb ) #

Checks if the whole bound specified in the argument is completely inside the current bound.
Notice
The method doesn't check the status of the current bound.

Arguments

Return value

Return value.

bool InsideAllValidFast ( WorldBoundFrustum bf ) #

Checks if the whole bound specified in the argument is completely inside the current bound.
Notice
The method doesn't check the status of the current bound.

Arguments

Return value

Return value.

bool InsidePlanes ( WorldBoundSphere bs ) #

Arguments

Return value

Return value.

bool InsidePlanes ( WorldBoundBox bb ) #

Arguments

Return value

Return value.

bool InsidePlanes ( WorldBoundFrustum bf ) #

Arguments

Return value

Return value.

bool InsidePlanesValid ( WorldBoundSphere bs ) #

Arguments

Return value

Return value.

bool InsidePlanesValid ( WorldBoundBox bb ) #

Arguments

Return value

Return value.

bool InsidePlanesValid ( WorldBoundFrustum bf ) #

Arguments

Return value

Return value.

bool InsidePlanesValidFast ( WorldBoundSphere bs ) #

Arguments

Return value

Return value.

bool InsidePlanesValidFast ( WorldBoundBox bb ) #

Arguments

Return value

Return value.

bool InsidePlanesValidFast ( WorldBoundFrustum bf ) #

Arguments

Return value

Return value.

bool inside_plane ( dvec4 plane, dvec3 p_min, dvec3 p_max ) #

Arguments

Return value

Return value.

bool inside_plane ( dvec4 plane, dvec3[] points ) #

Arguments

Return value

Return value.

bool inside_plane ( dvec4 plane, WorldBoundFrustum bf ) #

Arguments

Return value

Return value.

void update_bounds ( ) #

Last update: 2021-06-16
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