This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Landscape Tool
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Art Samples
Tutorials

Unigine::SHA256 Class

Header: #include <UnigineChecksum.h>

SHA256 Class

Members


static SHA256Ptr create ( ) #

Default constructor that creates an empty instance.

void update ( const void* data, int size ) #

Updates a 256-bit SHA256 checksum.

Arguments

  • const void* data - Input data pointer.
  • int size - Input data size, in bytes.

void end ( unsigned int* value, bool big_endian ) #

Finalizes the checksum value by inverting all bits.

Arguments

  • unsigned int* value - 256-bit SHA256 checksum (array of 8 unsigned int elements).
  • bool big_endian - Byte ordering flag. Set true to use the big-endian order; false — to use the little-endian order.

int calculate ( const void* data, int size, bool big_endian ) #

Calculates a 256-bit SHA256 checksum.

Arguments

  • const void* data - Input data pointer.
  • int size - Input data size, in bytes.
  • bool big_endian - Byte ordering flag. Set true to use the big-endian order; false — to use the little-endian order.

Return value

256-bit SHA256 checksum.

void calculate ( unsigned int* value, const void* data, int size, bool big_endian ) #

Calculates a 256-bit SHA256 checksum.

Arguments

  • unsigned int* value - 256-bit SHA256 checksum (array of 8 unsigned int elements).
  • const void* data - Input data pointer.
  • int size - Input data size, in bytes.
  • bool big_endian - Byte ordering flag. Set true to use the big-endian order; false — to use the little-endian order.
Last update: 2021-10-25
Build: ()