This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
Version Control
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::ShapeSphere Class

Header: #include <UniginePhysics.h>
Inherits from: Shape

This class is used to create collision shape in the form of a sphere.

See Also#

  • A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/shapes/ folder:
    • sphere_00
    • sphere_01
    • sphere_02
    • sphere_03
    • sphere_04
    • shapes_00

ShapeSphere Class

Members


static ShapeSpherePtr create ( ) #

Constructor. Creates a new sphere with the zero radius.

static ShapeSpherePtr create ( float radius ) #

Constructor. Creates a new sphere with a given radius.

Arguments

  • float radius - Radius of the sphere in units.

static ShapeSpherePtr create ( const Ptr<Body> & body, float radius ) #

Constructor. Creates a new sphere with a given radius and adds it to a given body.

Arguments

  • const Ptr<Body> & body - Body, to which the shape will belong.
  • float radius - Radius of the sphere in units.

void setRadius ( float radius ) #

Sets a radius of the sphere.

Arguments

  • float radius - Radius of the sphere, in units.

float getRadius ( ) #

Returns the current radius of the sphere.

Return value

Radius of the sphere, in units.

void setCenter ( const Math::Vec3 & center ) #

Sets the coordinates of the center of the sphere.

Arguments

  • const Math::Vec3 & center - Sphere center coordinates.

Math::Vec3 getCenter ( ) #

Returns the current coordinates of the center of the sphere.

Return value

Current sphere center coordinates.
Last update: 2024-12-13
Build: ()