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全局声音设置

The Sound section of the Settings window allows you to adjust global sound-related settings: values set here will be applied to all sounds in the scene.Settings窗口的Sound部分允许您调整与全局声音相关的设置:此处设置的值将应用于场景中的所有声音

注意
To configure sound settings, open the Settings window by choosing Window -> Settings in the main menu and select Runtime -> World -> Sound section.要配置声音设置,请在主菜单中选择Window -> Settings,然后选择Runtime -> World -> Sound部分,以打开 Settings 窗口。

Sound Settings

Global Sound Settings Window全局声音设置窗口

The following settings are available:可以使用以下设置:

Scale Scale factor to speed up or slow down the sound play.缩放因子以加快或减慢声音播放。
Volume Volume for all sounds in the scene.
  • The value can be in range [0 ;1 ].The value can be in range [0 ;1 ].
  • The higher the value (up to the maximum 1), the louder the sounds.The higher the value (up to the maximum 1), the louder the sounds.
The value can be in range [0 ;1 ].The higher the value (up to the maximum 1), the louder the sounds.
场景中所有声音的音量。
  • The value can be in range [0 ;1 ].值可以在[ 0 ; 1 ]范围内。
  • The higher the value (up to the maximum 1), the louder the sounds.值越高(最大 1 ),声音越大。
Doppler Doppler effect intensity. The default is 1.多普勒效应强度。默认值为1
Velocity Speed of sound. It is used to control sound propagation.声音的速度。用于控制声音的传播。
Adaptation Controls the time of sound adaptation to a filter. The parameter is used when the sound source becomes occluded (an obstacle appears between it and the player).
  • By the minimum value of 0, the sound changes from clear to muffled one (and vice versa) instantly.By the minimum value of 0, the sound changes from clear to muffled one (and vice versa) instantly.
  • By the maximum value of 1, the sound changes gradually over time.By the maximum value of 1, the sound changes gradually over time.
By the minimum value of 0, the sound changes from clear to muffled one (and vice versa) instantly.By the maximum value of 1, the sound changes gradually over time.
控制声音对滤波器的适应时间。当声源被遮挡(在它和播放器之间出现障碍物)时,使用该参数。
  • By the minimum value of 0, the sound changes from clear to muffled one (and vice versa) instantly.通过最小值 0 ,声音立即从清晰变为闷音(反之亦然)。
  • By the maximum value of 1, the sound changes gradually over time.通过最大值 1 ,声音会随着时间逐渐变化。
Source Occlusion Toggles sound occlusion on and off. When enabled, sounds will be occluded when there are other nodes between the listener and the sound source.开启和关闭声音遮挡。启用此选项后,当侦听器与声源之间还有其他节点时,声音将被遮挡。
Source Reverb Mode Reverberation mode to be used for sound sources. The following modes are available:
  • Disabled
  • Single
  • Multiple
混响模式用于声源。可以使用以下模式:
  • Disabled
  • Single
  • Multiple
Attenuation Model used to calculate sound attenuation. Attenuation is a reduction of the sound volume as the player moves away from the sound source. The following models are available:
  • Inverse
  • Inverse Clamped
  • Linear
  • Linear Clamped
  • Exponent
  • Exponent Clamped
用于计算声音衰减的模型。衰减是随着玩家远离声源而降低的音量。可以使用以下模型:
  • Inverse
  • Inverse Clamped
  • Linear
  • Linear Clamped
  • Exponent
  • Exponent Clamped
HRTF Toggles the binaural HRTF (Head Related Transfer Function) mode on and off. This mode provides imitation of the surround sound for the stereo wired headset. 开启和关闭双耳HRTF(头部相关传递函数)模式。此模式可模仿立体声有线耳机的环绕声。
Volume 0 - Volume 31

Volume of the specified mixer channel.指定的混音器通道的音量。

  • By the minimum value of 0, the sound is muted.通过最小值0,将声音静音。
  • By the maximum value of 1, the sound is played with the maximum volume.通过最大值1,以最大音量播放声音。

The number of simultaneously played sound sources per one mixer channel is specified in the Limit field. To what channel the sound belongs is set in the Source mask per sound source.每个混音器通道同时播放的声源数量在Limit字段中指定。声音所属的声道在每个声源中设置为Source mask

最新更新: 2024-12-13
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