This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
Version Control
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::Plugins::IG::LightController Class

Header: #include <plugins/Unigine/IG/UnigineIG.h>

LightController Class

Members


void setEnabled ( const Ptr<Node> & parent_node, const char * path, bool enable ) #

Enables or disables all lights of a given parent node within a specified category.

Arguments

  • const Ptr<Node> & parent_node - Parent node of lights to be enabled.
  • const char * path - Category of lights in the lights hierarchy.
  • bool enable - true to enable lights, false to disable.

void setEnabled ( const char * path, bool enable ) #

Enables or disables all lights within a specified category.

Arguments

  • const char * path - Category of lights in the lights hierarchy.
  • bool enable - true to enable lights, false to disable.

void setEnabled ( Unigine::Vector<unsigned int> & hash_path, bool enable ) #

Enables or disables all lights within a specified category using its hash.
Notice
Toggling lights using the path hash is faster than using categories, therefore, is recommended for use, where appropriate.

Arguments

  • Unigine::Vector<unsigned int> & hash_path - Hash of the category of lights in the lights hierarchy.
  • bool enable - true to enable lights, false to disable.

void setStrobed ( const char * path, bool enable ) #

Enables or disables lights strobing within a specified category.

Arguments

  • const char * path - Category of lights in the lights hierarchy.
  • bool enable - true to enable strobing, false to disable.

void setStrobed ( Unigine::Vector<unsigned int> & hash_path, bool enable ) #

Enables or disables lights strobing within a specified category using its hash.

Arguments

  • Unigine::Vector<unsigned int> & hash_path - Hash of the category of lights in the lights hierarchy.
  • bool enable - true to enable strobing, false to disable.

void setBright ( const char * path, float bright ) #

Sets the intensity of lights within a specified category.

Arguments

  • const char * path - Category of lights in the lights hierarchy.
  • float bright - Light intensity value within the [0.0f; 1.0f] range.

void setBright ( Unigine::Vector<unsigned int> & hash_path, float bright ) #

Sets the intensity of lights within a specified category using its hash.

Arguments

  • Unigine::Vector<unsigned int> & hash_path - Hash of the category of lights in the lights hierarchy.
  • float bright - Light intensity value within the [0.0f; 1.0f] range.

void getIndexPath ( const char * path, Unigine::Vector<unsigned int> & ret_hash_path ) #

Fills in the vector data array with the path hash values.

Arguments

  • const char * path - Category of lights in the lights hierarchy.
  • Unigine::Vector<unsigned int> & ret_hash_path - Pointer to the array storing hash of the path.
Last update: 2024-12-13
Build: ()