Unigine::VRHand Class
Header: | #include <UnigineVRHandTracking.h> |
VRHand Class
枚举
TYPE#
Name | 描述 |
---|---|
TYPE_LEFT = 0 | Left hand. |
TYPE_RIGHT = 1 | Right hand. |
NUM_TYPES = 2 | Total number of hand types. |
Members
VRHand::TYPE getType() const#
Returns the current type of the hand: left or right.
Return value
Current type of the hand: left or right.Ptr<VRBone> getRootBone() const#
Returns the current root bone of the hand — the corresponding wrist bone.
Return value
Current root bone of the hand — the corresponding wrist bone.bool isHoldingController() const#
Returns the current value indicating if the controller is held in the hand. Not supported by Varjo.
Return value
true if the controller is held in the hand; otherwise false.bool isActive() const#
Returns the current value indicating if the controller is active.
Return value
true if the controller is active; otherwise false.Ptr<VRBone> getBone ( VRBone::TYPE type ) #
Returns the bone of the specified type for the current hand.Arguments
- VRBone::TYPE type - Hand bone type, one of the VRBone::TYPE values.
Return value
Bone of the specified type.void renderVisualizer ( ) const#
Renders the visualizer.Last update:
2024-12-13
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