UnigineEditor
UnigineEditor provides the core functionality for creation and editing of virtual worlds for UNIGINE-based applications based on the assets workflow. It allows you to easily view and modify virtual worlds by adding, transforming and editing the nodes. UnigineEditor 提供了核心功能,用于基于资源工作流为基于UNIGINE的应用程序创建和编辑虚拟世界。它允许您通过添加,转换和编辑节点轻松查看和修改虚拟世界。
In addition, UnigineEditor also provides:此外,UnigineEditor还提供:
- Customizable UI layout with dockable panels具有可停靠面板的可自定义UI布局
- Integration with the Asset Browser与资源浏览器集成
Editor Running编辑器正在运行#
To launch UnigineEditor for your project, click Open Editor in the SDK Browser:要为您的项目启动UnigineEditor,请在SDK浏览器中单击Open Editor:
本節中的文章
- 设置和首选项
- 编辑器设置和热键
- 世界设置
- 渲染设置
- Screen
- Upscalers
- Visibility Distances
- Textures
- Lights
- Transparent
- Shadows
- Tessellation
- Global Illumination Settings
- Subsurface Scattering
- Dynamic Reflections
- Decals
- SSBevel
- SSDirt
- Landscape
- Terrain
- Water
- Clouds
- Vegetation
- Environment
- Occlusion Culling
- Camera Effects
- Color Correction
- Buffers
- Streaming
- Materials Quality
- Custom Post Materials
- Debug Materials
- Custom Composite Materials
- Wireframe Color
- 全球物理设置
- 全局声音设置
- 控制设置
- 使用编辑器工具执行特定任务
最新更新:
2024-12-13
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