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Path Body

Path body represents a spline along which an arbitrary rigid body can be moved. This type of body can be used to create a physically simulated train moving along the railtrack.Path物体代表一个样条,沿着它任意刚体可以移动。这种类型的物体可用于创建沿轨道移动的物理模拟火车。

Path body

A Path body used as a railway track for a train用作火车轨道的Path物体

To connect a rigid body to a Path body use a Path joint.要将刚体连接到Path物体,请使用 Path joint

注意
Assign a shape to a rigid body before connecting it to a Path body!分配一个形状在将其连接到 Path物体 之前连接到刚体!

See also
也可以看看#

Assigning a Path Body
分配路径物体#

To assign a Path body to an object via UnigineEditor perform the following steps:通过将Path物体分配给对象统一编辑器执行以下步骤:

  1. Open the World Hierarchy window.打开 World Hierarchy 窗口。
  2. Select an object to assign a Path body to.选择要为其分配Path物体的对象。
  3. Go to the Physics tab in the Parameters window and assign a physical body to the selected object by selecting Body -> Path.转到 Parameters 窗口中的 Physics 选项卡并分配一个物理身体通过选择Body -> Path到选定的对象。

    Adding a body

  4. Specify a *.path file.指定一个 *.path 文件。
  5. Set body's name and change other parameters if necessary.如有必要,设置物体的名称并更改其他参数。
最新更新: 2024-12-13
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