Unigine::BodyRope Class
Header: | #include <UniginePhysics.h> |
Inherits from: | BodyParticles |
This class is used to simulate ropes. Unlike the flat BodyCloth, they always preserve the same number of polygons in cross-section as in the source rope mesh. It means, the rope, when twisted, will never appear flat.
See Also#
- The Creating Pylons and Wires Using Ropes usage example demonstrating how to assign a rope body to a dynamic mesh object and set its parameters
- A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/physics/ folder:
- rope_00
- rope_01
- rope_02
- rope_03
BodyRope Class
Members
static BodyRopePtr create ( ) #
Constructor. Creates a rope body with default properties.static BodyRopePtr create ( const Ptr<Object> & object ) #
Constructor. Creates a rope body with default properties for a given object.Arguments
Last update:
2024-12-13
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)