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Unigine::InputEventVRButton Class

Header: #include <UnigineInput.h>
Inherits from: InputEvent

This class controls VR controller button event information.

InputEventVRButton Class

枚举

ACTION#

Name描述
ACTION_DOWN = 0Button state is "pressed".
ACTION_UP = 1Button state is "released".

Members


InputEventVRButton ( ) #

Default constructor.

InputEventVRButton ( unsigned long long timestamp, const Math::ivec2 & mouse_pos ) #

VR controller button input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.

InputEventVRButton ( unsigned long long timestamp, const Math::ivec2 & mouse_pos, InputEventVRButton::ACTION action, int connection_id, Input::VR_BUTTON button ) #

VR controller button input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.
  • InputEventVRButton::ACTION action - Type of the VR controller button input event, one of the ACTION_* values.
  • int connection_id - Connection identifier.
  • Input::VR_BUTTON button - VR controller button index.

void setAction ( InputEventVRButton::ACTION action ) #

Sets the type of the VR controller button input event.

Arguments

InputEventVRButton::ACTION getAction ( ) const#

Returns the type of the VR controller button input event.

Return value

Type of the VR controller button input event, one of the ACTION_* values.

void setConnectionID ( int connectionid ) #

Sets the connection identifier.

Arguments

  • int connectionid - Connection identifier.

int getConnectionID ( ) const#

Returns the current connection identifier.

Return value

Connection identifier.

void setButton ( Input::VR_BUTTON button ) #

Sets the VR controller button index.

Arguments

Input::VR_BUTTON getButton ( ) const#

Returns the VR controller button index.

Return value

VR controller button index.
Last update: 2024-12-13
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