This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
Version Control
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::ArrayMap Class

Header: #include <UnigineInterpreter.h>

Allows using UnigineScript maps.

ArrayMap Class

Members


ArrayMap ( const ArrayMap & map ) #

Copy constructor.

Arguments

  • const ArrayMap & map - Map.

void set ( const Variable & key, const Variable & v ) const#

Set an item by key.

Arguments

static ArrayMap get ( void * interpreter, const Variable & id ) #

Return a map from UnigineScript.

Arguments

  • void * interpreter - Interpreter pointer.
  • const Variable & id - Map ID.

Return value

The map.

const Variable & get ( const Variable & key ) const#

Return an item by key.

Arguments

Return value

The item.

int size ( ) const#

Return map length.

Return value

Map length.

void clear ( ) const#

Clear all items of the map.

void append ( const Variable & key, const Variable & v ) const#

Append an item with a given key to the map.

Arguments

void remove ( const Variable & key ) const#

Remove an item with a given key from the map.

Arguments

Iterator back ( ) #

Return an iterator referring to the back element.

Return value

Back iterator.

Iterator begin ( ) #

Return an iterator referring to the first element.

Return value

Begin iterator.

Iterator end ( ) #

Return an iterator referring to the end element.

Return value

End iterator.

Iterator find ( const Variable & key ) const#

Find an item by a given key.

Arguments

Return value

Iterator to it if found; otherwise returns an iterator to end.

ArrayMap & operator= ( const ArrayMap & map ) #

Assignment operator for the map.

Arguments

  • const ArrayMap & map - Map to be assigned.

const Variable & operator[] ( const Variable & key ) const#

Map access.

Arguments

Return value

The item.
Last update: 2024-12-13
Build: ()