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Road Tool Constructor Asset Pack

The Road Tool Constructor add-on contains a set of ready-to-use assets that can be used as construction elements for roads creation. They can be assigned to points and segments of the WorldSplineGraph tool. Road Tool Constructor资源包包含一组可立即使用的资源,可用作道路创建的构造元素。可以将它们分配给 WorldSplineGraph 工具的点和线段。

  • Two road segments两个路段
  • Crossroads junction十字路口路口
  • Roundabout junction回旋处交汇处
  • Y-junction Y型结
  • T-junction T型结

Opening the World
开放世界#

To open the world containing models:打开包含模型的世界:

  • 安装Road Tool Constructor资源包(可通过Assets部分中的UNIGINE SDK Browser获得)并将其添加到您的项目中(通过单击 Other Actions -> Configure Project -> Assets UNIGINE SDK BrowserProjects部分中)。
  • Click File -> Open World (Ctrl + O) or open the Asset Browser window, open the data folder, and select the road_tool_constructor world. The scene will open.
    单击File -> Open WorldCtrl + O)或打开Asset Browser窗口,打开data文件夹,然后选择road_tool_constructor世界。场景将打开。
注意
Node references for each element, as well as all necessary FBX models, textures, and materials are available in the data/constructor/ directory.每个元素的节点引用以及所有必需的FBX模型,纹理和材质在data/constructor/目录中可用。
最新更新: 2024-12-13
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