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内存分配器

Allocator is responsible for managing memory allocation for an application. For example, RAM allocation is required when creating a new node.Allocator负责管理应用程序的内存分配。例如,创建新节点时需要进行RAM分配。

By default, a standard system malloc dynamically allocates memory on the heap. However, using the standard allocator may result in performance drop: each allocation requires an additional amount of memory. In other words, the operating system stores data about memory allocations, and this can consume large amount of RAM. Moreover, the standard system allocator provides inaccurate information regarding statistics on memory consumption.默认情况下,标准系统malloc动态地在堆上分配内存。但是,使用标准分配器可能会导致性能下降:每次分配都需要额外的内存量。换句话说,操作系统存储有关内存分配的数据,这可能会消耗大量RAM。此外,标准系统分配器提供有关内存消耗统计信息的不准确信息。

That is why UNIGINE provides a custom allocator in addition to a standard system malloc. It allocates memory in pools, making the allocation process faster and more efficient. Also, it enables gathering statistics on memory consumption, including information on the total number of allocations and the number of allocations per frame.这就是为什么UNIGINE除了标准系统malloc之外还提供自定义分配器。它在中分配内存,使分配过程更快,更有效。此外,它还可以收集内存消耗的统计信息,包括分配总数和每帧分配数的信息。

注意
The UNIGINE allocator gathers statistics for small allocations, as memory leaks mostly occur with small allocation up to 4000 bytes in size. To check statistics, run the memory_info console command. UNIGINE分配器收集小分配的统计信息,因为内存泄漏主要发生在大小高达4000字节的小分配中。要检查统计信息,请运行memory_info控制台命令。

Memory Pools
内存池#

The UNIGINE custom allocator provides two main memory pools for allocations: static and dynamic.UNIGINE自定义分配器为分配提供了两个主内存池静态动态

  • The static pool is allocated only once on the engine start-up and cannot be changed.静态池在引擎启动时只分配一次,不能更改。
  • The dynamic pool increases dynamically and comes into play when the memory allocated in the static pool is full.动态池动态增加,并在静态池中分配的内存已满时发挥作用。
注意
There can be several pools of each type. The size of a pool is always a multiple of 16.每种类型可以有几个池。池的大小始终是16的倍数。

There are also additional instance pools that store allocations defined by developers. Usually, these are the allocations which are required regularly. They work the same way as the dynamic pools, but the instance pools have no size limitation.还有额外的实例池,用于存储开发人员定义的分配。通常,这些都是定期需要的分配。它们的工作方式与动态池相同,但实例池没有大小限制。

Static Pool
静态池#

The static pools are essential for optimizing memory consumption. In other words, each allocation consumes approximately zero additional memory when using the static pools. Additionaly, it optimizes the allocations themselves, making them faster.静态池对于优化内存消耗至关重要。换句话说,在使用静态池时,每个分配消耗的额外内存大约为零。另外,它优化了分配本身,使它们更快。

Configuring Static Pools
配置静态池#

The static pools are limited by the size values you should specify in advance. To do so, you need to know the amount of required memory and its layout. To put it simply, you need to know how much memory of each type (16, 32, 48 bytes, etc.) to allocate. For example, the picture below demonstrates four static pools that contain allocations of 16, 32, 48, and 64 bytes:静态池受您应预先指定的大小值的限制。为此,您需要知道所需的内存量及其布局。简而言之,您需要知道每种类型(16,32,48字节等)要分配多少内存。例如,下图演示了四个静态池,其中包含16、32、48和64字节的分配:

注意
UNIGINE provides functionality for configuring the static pools automatically. However, we recommend setting up the static pools according to your project needs.UNIGINE提供了自动配置静态池的功能。但是,我们建议根据您的项目需要设置静态池。

Configuration of the static pools should be done for the specific hardware that corresponds to the minimum specifications. The static pool settings are stored in the .boot configuration file.静态池的配置应该为对应于最低规格的特定硬件完成。静态池设置存储在.boot配置文件中。

注意
This procedure must be performed for the release build, when the content is finalized. Any changes made after this point can make the static pools configuration inoptimal.当内容完成后,必须为发布版本执行此过程。在此点之后所做的任何更改都可能使静态池配置不理想。

In general, the process is as follows:一般来说,过程如下:

  1. In your project, identify a location that demands a significant amount of memory.在项目中,确定需要大量内存的位置。
  2. Set up your project so that it starts with this location.设置您的项目,使其从此位置开始。
  3. Run the application with the -memory_statistics_enabled 1 command line option. It will enable gathering memory statistics required for pool configuration.
    注意
    The statistics are collected only if there are no static pools configured before.The statistics are collected only if there are no static pools configured before.
    The statistics are collected only if there are no static pools configured before.
    使用 -memory_statistics_enabled 1 命令行选项运行应用程序。它将启用收集池配置所需的内存统计信息。
    注意
    The statistics are collected only if there are no static pools configured before.仅当之前没有配置静态池时,才会收集统计信息。
  4. In the console, run the memory_optimize_static_pools console command to update and optimize the static pools.在控制台中,运行memory_optimize_static_pools控制台命令以更新和优化静态池。
  5. Right after that, run the boot_config_save console command to save the static pools settings to the .boot configuration file so that they can be used on the next application launch.紧接着,运行boot_config_save控制台命令将静态池设置保存到.boot配置文件中,以便在下次应用程序启动时使用它们。
  6. Restart the application to use the updated static pool configurations.重新启动应用程序以使用更新的静态池配置。
注意
The static pools cannot function if the limits are exceeded. In such cases, the dynamic pools are activated.如果超过限制,静态池将无法运行。在这种情况下,将激活动态池

Dynamic Pool
动态池#

注意
The dynamic pools are unavailable on Linux.Linux操作系统不支持动态池。

The dynamic pools also can optimize performance, but they cannot optimize memory consumption. However, they are restricted only by the size of RAM, which is an advantage. Moreover, the dynamic pools are more flexible as they can both expand and shrink their size as needed.动态池也可以优化性能,但不能优化内存消耗。但是,它们仅受RAM大小的限制,这是一个优点。此外,动态池更灵活,因为它们可以根据需要扩展和缩小它们的大小。

注意
If you haven't set up the size of the static pools according to your project's needs, the dynamic pools will be used primarily.如果您没有根据项目的需要设置静态池的大小,则将主要使用动态池。

Configuring Dynamic Pools
配置动态池#

Each dynamic pool stores allocations of a certain type — 16, 32, 48 bytes allocations, etc. So, you can always check how much memory of each type is allocated in the dynamic pools. These values are always a multiple of 16. For example, in the picture below, there are 16 pools of different sizes:每个动态池存储特定类型的分配:16、32、48字节分配等。因此,您始终可以检查动态池中分配了多少每种类型的内存。这些值始终是16的倍数。例如,在下面的图片中,有16个不同大小的池:

To configure the dynamic pools, you can use the memory_dynamic_pool console command. It defines the number of the dynamic pools by specifying the maximum size of allocations. By default, it is set to 256 bytes, which means that there are 16 pools containing allocations from 16 to 256 bytes in size.要配置动态池,可以使用memory_dynamic_pool控制台命令。它通过指定分配的最大大小来定义动态池的数量。默认情况下,它设置为256字节,这意味着有16个池包含大小从16到256字节的分配。

注意
As the size of allocations is a multiple of 16, the specified value will be automatically adjusted if necessary.由于分配的大小是16的倍数,指定的值将在必要时自动调整。

Analyzing Pools Statistics
分析池统计#

To get information on all the allocated static and dynamic memory pools, use the memory_info console command.要获取有关所有已分配静态和动态内存池的信息,请使用memory_info控制台命令。

It displays statistics on small allocations as a table, where each row corresponds to one memory pool.它将小分配的统计信息显示为一个表,其中每行对应一个内存池。

Static pools allocations

静态池分配

  • The first value indicates the type of allocations stored in the pool.第一个值指示存储在池中的分配类型。
  • The second value displays the current memory allocation in the pool.第二个值显示池中的当前内存分配。
  • The third value represents maximum memory consumption that has occurred in the pool. This value indicates the maximum amount of memory the engine has requested (peak consumption).第三个值表示池中发生的最大内存消耗。此值指示引擎请求的最大内存量(峰值消耗)。
  • The fourth value indicates the initial memory allocation at the engine start-up that defines the maximum amount of memory the engine can consume from the pool.第四个值指示引擎启动时的初始内存分配,它定义了引擎可以从池中消耗的最大内存量。
  • The fifth value represents the overhead RAM expenses required for maintaining the pool.第五个值表示维护池所需的RAM开销。
  • The sixth value indicates the current number of allocations made, in millions.第六个值表示当前分配的数量,以百万为单位。
Dynamic pools allocations

动态池分配

  • The first value indicates the type of allocations stored in the pool.第一个值指示存储在池中的分配类型。
  • The second value indicates how many allocations are hold in the pool for further use. This value is limited to 2 Mb.第二个值指示池中保留了多少分配以供进一步使用。此值限制为2Mb。
  • The third value displays the amount of free allocations in the pool.第三个值显示池中的可用分配量。
Total allocations

分配总数

The values in the table provides statistics on all memory allocations that have occurred in all the pools 表中的值提供了所有池中发生的所有内存分配的统计信息

Video Memory Allocations
显存分配#

In addition to the custom RAM allocator, UNIGINE provides an option for managing VRAM allocations using memory pools.除了自定义RAM分配器外,UNIGINE还提供了一个使用内存池管理VRAM分配的选项。

注意
Video memory pools are used for PC applications only, as the process of working with video memory on consoles is different from that on PCs.显存池仅用于PC应用程序,因为在控制台上使用显存的过程与在Pc上使用的过程不同。

There are at least two reasons for using video memory allocations:使用显存分配至少有两个原因:

  • The minimum block of memory that can be allocated by default is 64 Kb. To avoid allocating such a large amount of memory for significantly smaller graphic resources (for example, textures that require much less than 64 Kb), we need to use memory pools.默认情况下可分配的最小内存块为64Kb。为了避免为显着较小的图形资源(例如,需要少于64Kb的纹理)分配如此大量的内存,我们需要使用内存池。
  • The process of allocation is extremely slow, so we have to allocate video memory in advance and then distribute it as needed.分配的过程极其缓慢,因此我们必须提前分配显存,然后根据需要进行分配。
注意
VRAM allocations are enabled by default.默认情况下启用VRAM分配。

Configuring Pools
配置池#

There are console commands that allow you to configure the pools for video memory allocations:有控制台命令允许您配置显存分配的池:

d3d12_small_pool_enabled配置文件: *.boot
描述:
  • Toggles small pool allocations on and off. By default, allocations are enabled. However, you can disable them via the console, save the .boot configuration file, and restart the application to apply changes.打开和关闭小池分配。默认情况下,已启用分配。但是,您可以通过控制台禁用它们,保存.boot配置文件,然后重新启动应用程序以应用更改。
d3d12_small_pool_size配置文件: *.boot
描述:
  • Sets the maximum size of the pool, in Kb.设置池的最大大小,以Kb为单位。
d3d12_small_pool_chunk_size配置文件: *.boot
描述:
  • Specifies the minimum size of a memory chunk that can be allocated, in Kb. The size of the chunk will be equal or greater than this value.指定可分配的内存块的最小大小,单位为Kb。块的大小将等于或大于此值。

When configuring chunk sizes, a balance must be found between spikes, performance, and memory consumption. The larger the chunk size, the more stable the frame rate and performance, but the greater the memory consumption. So, we recommend running tests and fine-tuning the values.配置块大小时,必须在峰值、性能和内存消耗之间找到平衡。块大小越大,帧率和性能越稳定,但内存消耗越大。因此,我们建议运行测试并微调值。

Analyzing Pools Statistics
分析池统计#

To get information on all the allocated video memory pools, use the video_memory_info console command. It will provide you with the following information:要获取有关所有已分配显存池的信息,请使用video_memory_info控制台命令。它将为您提供以下信息:

注意
The number of pools may vary depending on the graphics card.池的数量可能因显卡而异。
Heap Default The values in the table display statistics on the default heap, including the current VRAM consumption, the amount of allocated VRAM, the number of allocations in the pool, and so on.表中的值显示默认堆的统计信息,包括当前VRAM消耗、分配的VRAM量、池中的分配数等。
Heap Upload The values in the table display statistics on the heap used for uploading.表中的值显示用于上载堆的统计信息。
Heap Readback The values in the table display statistics on the heap used for reading back.表中的值显示用于回读堆的统计信息。

For more details, please refer to this article.有关更多详细信息,请参阅本文

Profiling Allocations
分析分配#

UNIGINE provides statistics on RAM and VRAM usage and allocation profiling. To get access to this information, run the Generic Performance Profiler and take a look at the following values: UNIGINE提供有关RAM和VRAM使用和分配分析的统计信息。要访问此信息,请运行通用分析器并查看以下值:

注意
Statistics will differ depending on the operating system.统计信息将因操作系统而异。

RAM Allocations Statistics
RAM分配统计#

CPU ram free The amount of currently available memory.当前可用内存量。
CPU ram usage physics The current size of the working set. The working set is the set of memory pages currently visible in physical RAM (check the source).工作集的当前大小。工作集是当前在物理RAM中可见的内存页集(检查源)。
CPU ram usage committed The total amount of private memory that the memory manager has committed for a running process (check the source).内存管理器为正在运行的进程提交的私有内存总量(检查源)。
CPU ram malloc The amount of memory allocated by the UNIGINE custom allocator.UNIGINE自定义分配器分配的内存量。
CPU ram static pool The amount of memory allocated in static pools.静态池中分配的内存量。
CPU ram dynamic pool The amount of memory allocated in dynamic pools. Available on Windows only.动态池中分配的内存量。仅适用于Windows。
CPU ram instance pool The amount of memory allocated in instance pools.实例池中分配的内存量。
Frame Allocations The number of allocations made per frame.每帧进行的分配数量。
Live Allocations The current/maximum number of allocations made during runtime (peak consumption).运行时期间分配的当前/最大数量(峰值消耗)。

VRAM Allocations Statistics
VRAM分配统计#

GPU vram free The amount of currently available video memory.当前可用的显存量。
GPU vram usage The amount of VRAM used by GPU. This value is provided by a graphics driver.GPU使用的VRAM量。此值由图形驱动程序提供。
GPU ram usage The amount of RAM used by GPU. This value is provided by a graphics driver.GPU使用的RAM量。此值由图形驱动程序提供。
GPU alloc The number of allocations made by the engine on GPU.引擎在GPU上进行的分配数量。
GPU Frame Allocations The number of video memory allocations made per frame.每帧进行的显存分配数。
GPU Live Allocations The current/maximum number of allocations made during runtime (peak consumption).运行时期间分配的当前/最大数量(峰值消耗)。
GPU Allocator small pool size The maximum size of the VRAM pool.VRAM池的最大大小。
GPU Allocator small usage Actual usage of the video memory pool.显存池的实际使用情况。

There is also a separate statistics block that tracks allocations for skinned meshes and decals.还有一个单独的统计块,用于跟踪蒙皮网格贴花的分配。

GPU Allocator skinned The amount of video memory allocated for skinned meshes.为蒙皮网格分配的显存量。
GPU Allocator decals The amount of video memory allocated for Decals.为贴花分配的显存量。

Each skinned mesh in the scene allocates memory independently. The VRAM for a skinned mesh is allocated in chunks within a separate pool. UNIGINE allows for configuring the size of the chunks via the skinned_mesh_pool_chunk_size console command. By default, it is 64 Mb.场景中的每个蒙皮网格都独立分配内存。蒙皮网格的VRAM在单独的池中以块的形式分配。UNIGINE允许通过skinned_mesh_pool_chunk_size控制台命令配置块的大小。默认情况下,它是64Mb。

注意
The larger the chunk size, the higher the performance of the skinned meshes.块大小越大,蒙皮网格的性能越高。

The same goes with the decals. To configure the chunk size for the decals, use the decal_pool_chunk_size console command.贴花也是如此。要配置贴花的块大小,请使用decal_pool_chunk_size控制台命令。

最新更新: 2024-12-13
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