This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
Version Control
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

使用编辑器工具执行特定任务

UnigineEditor tools are available via the Menu Bar: to open a tool window, choose Tools and click the required tool.可以通过菜单栏使用UnigineEditor工具:打开工具窗口,选择Tools,然后单击所需的工具。

The following tools are available:提供以下工具:

  • Video Grabber tool is used for capturing high-quality screenshots and frame sequences.Video Grabber工具用于捕获高质量的屏幕截图和帧序列。

    注意
    The Video Grabber tool is available only in the Engineering and Sim versions of UNIGINE SDK.Video Grabber工具仅在UNIGINE SDK的EngineeringSim版本中可用。
  • Impostors Creator tool is used to create impostors that are rendered instead of real objects. Impostors Creator工具用于创建冒充而不是真实物体的冒名顶替者。
  • Randomizer tool is used for random placing of various objects (cars, houses, trees and so on) making the environment look more natural.Randomizer工具用于随机放置各种对象(汽车,房屋,树木等),使环境看起来更自然。
  • Batch Rename window used for easy renaming of multiple assets in one click.Batch Rename 窗口用于一键轻松重命名多个资源。
  • Bake Lighting window is used for all light baking tasks.Bake Lighting 窗用于所有轻度烘焙任务。
  • Tracker tool is used for creating sequences animated over time that allows for adding dynamic gameplay elements or making in-game cinematic scenes.Tracker工具用于创建随时间变化的动画序列,允许添加动态游戏元素或制作游戏中的电影场景。
  • Performance Profiler tool is used to display performance data in a timeline. It allows for detecting bottlenecks of an application and checking assets and code optimization results.Performance Profiler工具用于在时间轴上显示性能数据。它允许检测应用程序的瓶颈,并检查资源和代码优化结果。
  • Microprofile is used to inspect performance.Microprofile 用于性能巡检。
  • Content Profiler is used to facilitate the content optimization.Content Profiler 用于进行内容优化。
  • Sandworm tool is used to create a Landscape Terrain/Global Terrain according to provided geodata. The tool features the following:Sandworm工具用于根据提供的地理数据创建Landscape Terrain/Global Terrain。该工具具有以下功能:

    • Processing real world elevation and imagery data by using the GDAL.使用GDAL处理现实世界的海拔和影像数据。
    • Using GIS data for procedural generation of details and vegetation, roads, communications, buildings, landmarks, and so on.使用GIS数据以程序方式生成细节和植被,道路,通讯,建筑物,地标等。
    • Supporting multiple data layers aligned by geo-coordinates and used for terrain LODs creation.支持通过地理坐标对齐并用于地形LOD创建的多个数据层。
最新更新: 2024-12-13
Build: ()