体积的物体
Volumetric objects are used to simulate different kinds of volumes depending on their materials:Volumetric objects用于模拟不同类型的体量,具体取决于它们的材质:
-
Visible light volumes (they are not light sources, therefore, they don't illuminate the scene):可见光体积(它们不是光源,因此不会照亮场景):
- Spheres of light around omnidirectional light sources Spheres
- Beams from directional light sources 光束来自方向光源
- Light volumes around flat light emitters Light volumes周围的平光发射器
- Sun beams falling into a room through openings 太阳光束从开口进入房间
- Fog that obscures objects inside its volume Fog使其卷内的对象模糊不清
- Clouds or shaped fog 云或形状的雾
Types of Volumetric ObjectsVolumetric Objects的类型#
There are four possible shapes for volumetric objects:体积对象有四种可能的形状:
To create various effects described above, you need to assign them different materials. Some materials can be assigned only to one type of volumetric objects.要创建上面描述的各种效果,您需要为它们分配不同的材质。某些材质只能分配给一种类型的体积对象。
Volumetric lights, fog and shafts体积灯,雾和轴
See also另请参阅#
- volume_cloud_base material volume_cloud_base材质
- volume_fog_base material volume_fog_base材质
- volume_light_base material volume_light_base材质
- volume_omni_base material volume_omni_base材质
- volume_proj_base material volume_proj_base材质
- volume_shaft_base material volume_shaft_base材质
最新更新:
2024-12-13
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