世界设置
This section contains all world-related settings.此部分包含所有与世界有关的设置。
World Settings世界设置
World Distance | Distance from the camera, from which all nodes are not rendered or simulated (infinite by default). The distance is measured from the camera to the node's bound. 与摄影机的距离,从该距离起不会渲染或模拟所有节点(默认为无限)。距离是从摄像机到节点边界的距离。 |
---|---|
World Budget | World generation time budget for the Grass and Clutter objects in frames per second. Grass和Clutter对象的世界生成时间预算,以每秒帧数为单位。 |
Update Grid Size | Size of the grid to be used for spatial tree update, in units. The default value is an average one, and can be adjusted when necessary depending on the scene.用于空间树更新的网格大小,以单位为单位。默认值为平均值,可以根据场景进行调整。 |
Game Scale | Scale factor to speed up or slow down the game time. That includes both rendering rate (for example, particles spawn rate and material offsets) and physics ticks.比例因子,以加快或减慢游戏时间。其中包括渲染速率(例如,粒子生成速率和材质偏移)和物理滴答声。 |
Async Load Node References | Toggles asynchronous loading of Node References at loading the world.切换 Node Reference 在加载世界时的异步加载。 |
最新更新:
2024-12-13
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)