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Unigine::AnimationBind Class

Warning
The functionality described here is EXPERIMENTAL and is not recommended for production use. Future releases may bring significant changes to API and features. Backward compatibility of the final production-ready version is not guaranteed.
Header: #include <UnigineAnimation.h>

This class is used to manage bindings of animation objects via code. Animation objects serve as proxies in animation sequences and are bound to specific objects (materials, nodes, property parameters, or runtime objects) at the playback stage.

AnimationBind Class

枚举

TYPE#

Binding type.
Name描述
ANIMATION_BIND = 0Generic binding.
ANIMATION_BIND_NODE = 1Binding to a node.
ANIMATION_BIND_PROPERTY_PARAMETER = 2Binding to a property parameter.
ANIMATION_BIND_MATERIAL = 3Binding to a material.
ANIMATION_BIND_RUNTIME = 4Binding to a runtime object.

Members

AnimationBind::TYPE getType() const#

Returns the current binding type.

Return value

Current binding type.

const char * getTypeName() const#

Returns the current binding type name.

Return value

Current binding type name.
Last update: 2024-12-13
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