迁移到UNIGINE
This section covers the basic aspects of transferring your experience with other engines to UNIGINE.本节涵盖将您在其他引擎上的经验转移到UNIGINE的基本方面。
When you decide to switch to a more advanced technology there are a lot of issues that might give you some second thoughts or sometimes even prevent you from doing so. Misunderstandings and lack of information may lead to a wrong conclusion, that certain technology is difficult or impossible to use. That's why we created this section and will further extend it in the future.当您决定改用更先进的技术时,可能会遇到很多问题,这些问题可能会让您重新思考,甚至有时会阻止您这样做。误解和信息不足可能导致错误的结论,即某些技术难以使用或无法使用。因此,我们创建了此部分,并将在以后进行进一步扩展。
Please consider our hardware requirements.请考虑我们的硬件要求。
Below are the typical scenarios of migration to UNIGINE:以下是迁移到UNIGINE的典型方案:
- For Unity developers 对于Unity开发者
- For Unreal Engine developers 对于Unreal Engine开发者
- For developers using earlier UNIGINE versions对于使用早期UNIGINE版本的开发者
最新更新:
2024-12-13
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