Airport Assets
The Airport Assets pack provides a set of ready-to-use assets representing vehicles and various props that can help you create an airport scene. Airport Assets提供了一组随时可用的资源,它们代表车辆和各种道具,可以帮助您创建机场场景。
Vehicles:车辆:
- Buses 公共汽车
- Tractors 拖拉机
- Towbarless tractor 无杆牵引车
- Pusher 推动器
- Trucks 卡车
- Baggage car with a cart带推车的行李车
- Belt loader 皮带装载机
- Crash tender 撞车事故
- Passenger gangway 舷梯
- Minivans 小型货车
- Light-duty vehicles 轻型车辆
Props:道具:
- Power unit 动力装置
- High loader 高装载机
- Ladder 梯子
- Tow bars 牵引杆
- Carts 购物车
- Windsock 风向袋
- Ramps 斜坡
- Jet blast deflectors喷射冲击器
- Plates and road signs车牌和路标
- Fences 栅栏
- Landing field 着陆场
- Masts and towers桅杆和塔楼
- Steelwork 钢铁制品
- Lamp posts 灯柱
- Airport and airfield lights机场和机场的灯光
- Power boxes 电源箱
- Trash container 垃圾箱
- Trash can 垃圾桶
- Fire extinguisher 灭火器
- Crates 板条箱
- Pot锅
- Bench 长凳
Opening the World开放世界#
To open the world containing models:打开包含模型的世界:
- 安装Airport Assets(可通过Assets部分的UNIGINE SDK浏览器获得)并将其添加到您的项目中(通过单击Other Actions -> Configure Project -> Assets的Projects部分中的UNIGINE SDK Browser)。
- Click File -> Open World (Ctrl + O) or open the Asset Browser window, open the airport_assets folder, and select the airport_assets world. The scene will open.单击File -> Open World(Ctrl + O)或打开Asset Browser窗口,打开airport_assets文件夹,然后选择airport_assets世界。场景将打开。
Individual nodes will also be available as *.node files in corresponding subdirectories of the data/airport_assets/ directory.单独的节点也将在data/airport_assets/目录的相应子目录中作为*.node文件提供。
最新更新:
2024-12-13
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