This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
Version Control
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::UserConfig Class

Header: #include <UnigineConfig.h>

This class is used to manage user configuration - various personal settings, such as helpers (wireframe, profiler, etc.). By default, these settings are stored in the configs/default.user configuration file, but you can change file location if necessary.

See Also#

UserConfig Class

Members


void setPath ( const char * path ) #

Console: user_config
Sets a new path to the user configuration file (default: configs/default.user). The path can be specified as an absolute path or relative to the -data_path or <project_name> folder if the -project_name is set. This parameter is stored in the following configuration file: *.boot.

Arguments

  • const char * path - New path to the user configuration file to be set.

const char * getPath ( ) const#

Console: user_config
Returns the current path to the user configuration file (default: configs/default.user). This parameter is stored in the following configuration file: *.boot.

Return value

Current path to the user configuration file.

void setAutosave ( bool autosave ) #

Console: user_config_autosave
Sets a value indicating if current user configuration settings are automatically saved to the corresponding user config file (configs/default.user by default) on loading, closing, and saving the world, as well as on the Engine shutdown.

Arguments

  • bool autosave - true to enable automatic saving of current user configuration settings; false — to disable it.

bool isAutosave ( ) const#

Console: user_config_autosave
Returns a value indicating if current user configuration settings are automatically saved to the corresponding user config file (configs/default.user by default) on loading, closing, and saving the world, as well as on the Engine shutdown.

Return value

true if automatic saving of current user configuration settings is enabled; otherwise, 0.

bool load ( ) #

Console: user_config_load
Loads user configuration from the file. To change the path to the configuration file use the setPath() method.

Return value

true if the user configuration is successfully loaded from the file; otherwise, false.

bool save ( ) const#

Console: user_config_save
Saves the current user configuration to the file. To change the path to the configuration file use the setPath() method.

Return value

true if the current user configuration is successfully saved to the file; otherwise, false.

void reset ( ) #

Resets the settings in the user configuration file to the default.
Last update: 2024-12-13
Build: ()