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EnginePtr Class

Header: #include <UnigineEngine.h>

This class is an analogue of the C++ std::auto_ptr class template. It automatically destroys the engine instance when the function is destroyed.

Source code (C++)
Unigine::EnginePtr engine(...);
engine->main();

EnginePtr Class

Members


EnginePtr ( ) #

An EnginePtr constructor.

EnginePtr ( const EnginePtr & ptr ) #

An EnginePtr copy-constructor.

Arguments

  • const EnginePtr & ptr - Pointer to the EnginePtr instance.

EnginePtr ( int argc, char ** argv ) #

An EnginePtr constructor.

Arguments

EnginePtr ( int argc, wchar_t ** argv ) #

An EnginePtr constructor.

Arguments

EnginePtr ( const InitParameters& init_parameters, int argc, char ** argv ) #

An EnginePtr constructor (uses the specified initialization parameters).

Arguments

EnginePtr ( const InitParameters& init_parameters, int argc, wchar_t ** argv ) #

An EnginePtr constructor (uses the specified initialization parameters).

Arguments

Engine * get ( ) #

Returns a pointer to the existing Engine instance.

Return value

Pointer to Engine.

int isOwner ( ) #

Returns the owner flag of the pointer. If the pointer is the owner, on its deletion the object also will be deleted.

Return value

Owner flag.

void grab ( ) #

Sets the owner flag to 1 for the Engine pointer.

Engine * operator-> ( ) #

Pointer dereferencing and member access operator.

Return value

Engine instance.

EnginePtr & operator= ( const EnginePtr & ptr ) #

Assign operator.

Arguments

  • const EnginePtr & ptr - EnginePtr instance.

Return value

EnginePtr instance.

void release ( ) #

Releases the owner flag for the pointer. Engine instance will stay alive upon the pointer destruction.

void shutdown ( ) #

Destroys the existing engine instance. The pointer must be an owner of the engine instance.
Last update: 2024-12-13
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