This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
Version Control
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::InputEventTouch Class

Header: #include <UnigineInput.h>
Inherits from: InputEvent

This class controls touch event information.

InputEventTouch Class

枚举

ACTION#

Name描述
ACTION_DOWN = 0Touch state is "pressed".
ACTION_MOTION = 1Touch state is "pressed and moving".
ACTION_UP = 2Touch state is "released".

Members


InputEventTouch ( ) #

Default constructor.

InputEventTouch ( unsigned long long timestamp, const Math::ivec2 & mouse_pos ) #

Touch input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.

InputEventTouch ( unsigned long long timestamp, const Math::ivec2 & mouse_pos, InputEventTouch::ACTION action, long long device_id, long long touch_id ) #

Touch input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.
  • InputEventTouch::ACTION action - The type of the touch input event, one of the ACTION_* values.
  • long long device_id - Device identifier.
  • long long touch_id - Touch identifier.

InputEventTouch ( unsigned long long timestamp, const Math::ivec2 & mouse_pos, InputEventTouch::ACTION action, long long device_id, long long touch_id, const Math::ivec2 & pos, const Math::ivec2 & delta, float pressure ) #

Touch input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.
  • InputEventTouch::ACTION action - The type of the touch input event, one of the ACTION_* values.
  • long long device_id - Device identifier.
  • long long touch_id - Touch identifier.
  • const Math::ivec2 & pos - Touch position.
  • const Math::ivec2 & delta - Delta of the touch position from the previous event.
  • float pressure - Pressure with which the finger is currently pressed.

void setAction ( InputEventTouch::ACTION action ) #

Sets the type of the touch input event.

Arguments

InputEventTouch::ACTION getAction ( ) const#

Returns the type of the touch input event.

Return value

The type of the touch input event, one of the ACTION_* values.

void setDeviceID ( long long id ) #

Sets the touch device identifier.

Arguments

  • long long id - The device identifier.

long long getDeviceID ( ) const#

Returns the current touch device identifier.

Return value

The device identifier.

void setTouchID ( long long id ) #

Sets the touch identifier.

Arguments

  • long long id - The touch identifier.

long long getTouchID ( ) const#

Returns the current touch identifier.

Return value

The touch identifier.

void setPosition ( const Math::ivec2 & pos ) #

Sets the touch position.

Arguments

  • const Math::ivec2 & pos - The touch position.

Math::ivec2 getPosition ( ) const#

Returns the current touch position.

Return value

The touch position.

void setDelta ( const Math::ivec2 & delta ) #

Sets the delta of the mouse position from the previous event.

Arguments

  • const Math::ivec2 & delta - The delta of the mouse position from the previous event.

Math::ivec2 getDelta ( ) const#

Returns the delta of the mouse position from the previous event.

Return value

The delta of the mouse position from the previous event.

void setPressure ( float pressure ) #

Sets the pressure with which the finger is pressed.

Arguments

  • float pressure - The pressure with which the finger is pressed.

float getPressure ( ) const#

Returns the pressure with which the finger is pressed.

Return value

The pressure with which the finger is currently pressed.
Last update: 2024-12-13
Build: ()