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Unigine::InputEventJoyButton Class

Header: #include <UnigineInput.h>
Inherits from: InputEvent

This class controls joystick button event information.

InputEventJoyButton Class

枚举

ACTION#

Name描述
ACTION_DOWN = 0Button state is "pressed".
ACTION_UP = 1Button state is "released".

Members


InputEventJoyButton ( ) #

Default constructor.

InputEventJoyButton ( unsigned long long timestamp, const Math::ivec2 & mouse_pos ) #

Joystick button input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.

InputEventJoyButton ( unsigned long long timestamp, const Math::ivec2 & mouse_pos, InputEventJoyButton::ACTION action, int connection_id, int button ) #

Joystick button input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.
  • InputEventJoyButton::ACTION action - Type of the joystick button input event, one of the ACTION_* values.
  • int connection_id - Connection identifier.
  • int button - Joystick button index.

void setAction ( InputEventJoyButton::ACTION action ) #

Sets the type of the joystick button input event.

Arguments

InputEventJoyButton::ACTION getAction ( ) const#

Returns the type of the joystick button input event.

Return value

Type of the joystick button input event, one of the ACTION_* values.

void setConnectionID ( int id ) #

Sets the connection identifier.

Arguments

  • int id - Connection identifier.

int getConnectionID ( ) const#

Returns the current connection identifier.

Return value

Connection identifier.

void setButton ( int button ) #

Sets the joystick button index.

Arguments

  • int button - Joystick button index.

int getButton ( ) const#

Returns the joystick button index.

Return value

Joystick button index.
Last update: 2024-12-13
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