This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
Version Control
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials


Inherits from: AssetLink

The AssetLinkNode class is used in C# components (Component Class) to link node assets with the application logic.

See Also#

  • The video tutorial that illustrates the usage of the AssetLinkNode class.

AssetLinkNode Class

Members


Node Load ( ) #

Loads a node using the referenced asset, if it exists in the project. The content of the .node asset will be cached on the first loading, making the further loadings faster.

Return value

Node, if it exists in the project; otherwise, null.

Node Load ( Mat4 transform ) #

Loads and caches a node using the referenced asset, if it exists in the project, and applies the transformation matrix to it.

Arguments

  • Mat4 transform - Transformation matrix of the node.

Return value

Node, if it exists in the project; otherwise, null.

Node Load ( Vec3 position, quat rotation ) #

Loads and caches a node using the referenced asset, if it exists in the project, and applies the specified position and rotation to it.

Arguments

  • Vec3 position - Position of the node.
  • quat rotation - Rotation of the node.

Return value

Node, if it exists in the project; otherwise, null.
Last update: 2024-12-13
Build: ()