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Unigine::ConsoleVariableVec3 Class

Header: #include <UnigineConsole.h>

The ConsoleVariableVec3 class is used to create vec3 (a vector of 3 float components) console variable.

ConsoleVariableVec3 Class

Members


void set ( Math::vec3 value ) const#

Sets the variable value.

Arguments

  • Math::vec3 value - Value of the variable.

Math::vec3 get ( ) const#

Gets the variable value.

Return value

Value of the variable.

ConsoleVariableVec3 ( const char * name, const char * desc, int save, Math::vec3 value, Math::vec3 min, Math::vec3 max ) #

Console variable constructor.

Arguments

  • const char * name - Name of the variable.
  • const char * desc - Variable description.
  • int save - Value indicating whether to save the variable value into the configuration file: 1 to save the variable; otherwise, 0.
  • Math::vec3 value - Vec3 value of the variable.
  • Math::vec3 min - Minimum value of the variable.
  • Math::vec3 max - Maximum value of the variable.

operator Math::vec3 ( ) const#

Cast operator for the variable.

Return value

Value of the variable.

Math::vec3 operator= ( Math::vec3 value ) #

Assignment operator for the variable.

Arguments

  • Math::vec3 value - Value of the variable.

void setGetFunc ( vec3(*) func ) #

Sets a function that will be called when the get() function is called for the variable.

Arguments

  • vec3(*) func - Function pointer.

void setSetFunc ( void (*)(vec3) func ) #

Sets a function that will be called when the set() function is called for the variable. For example:
Source code (C++)
ConsoleVariableVec3 my_debug_mode(...);

my_debug_mode.setSetFunc([](vec3 new_value) -> void
{
	// do something with "new_value"
	// and/or make some API calls here
});

Arguments

  • void (*)(vec3) func - Function pointer.

~ConsoleVariableVec3 ( ) #

Destructor.
Last update: 2024-12-13
Build: ()