Unigine::ConsoleVariableInt Class
Header: | #include <UnigineConsole.h> |
The ConsoleVariableInt class is used to create integer console variable.
Here is an example for show_fps console variable:
ConsoleVariableInt show_fps("show_fps","show frames per second counter\n"
"0 is to hide FPS counter\n"
"1 is to show FPS counter\n"
"2 is to show more detailed FPS counter",1,1,0,2);
ConsoleVariableInt Class
Members
void set ( int value ) const#
Sets the variable value.Arguments
- int value - Value of the variable.
int get ( ) const#
Gets the variable value.Return value
Value of the variable.ConsoleVariableInt ( const char * name, const char * desc, int save, int value, int min, int max ) #
Console variable constructor.Arguments
- const char * name - Name of the variable.
- const char * desc - Variable description.
- int save - Value indicating whether to save the variable value into the configuration file: 1 to save the variable; otherwise, 0.
- int value - Integer value of the variable.
- int min - Minimum value of the variable.
- int max - Maximum value of the variable.
operator int ( ) const#
Cast operator for the variable.Return value
Value of the variable.int operator= ( int value ) #
Assignment operator for the variable.Arguments
- int value - Value of the variable.
void setGetFunc ( int(*) func ) #
Sets a function that will be called when the get() function is called for the variable.Arguments
- int(*) func - Function pointer.
void setSetFunc ( void (*)(int) func ) #
Sets a function that will be called when the set() function is called for the variable. For example:ConsoleVariableInt my_debug_mode(...);
my_debug_mode.setSetFunc([](int new_value) -> void
{
// do something with "new_value"
// and/or make some API calls here
});
Arguments
- void (*)(int) func - Function pointer.
~ConsoleVariableInt ( ) #
Destructor.Last update:
2024-12-13
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