This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
Version Control
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::AnimationModifierVec4 Class

Warning
The functionality described here is EXPERIMENTAL and is not recommended for production use. Future releases may bring significant changes to API and features. Backward compatibility of the final production-ready version is not guaranteed.
Header: #include <UnigineAnimation.h>
Inherits from: AnimationModifier

AnimationModifierVec4 Class

Members

Math::Vec4 getDefaultValue() const#

Returns the current default value of all modifier elements.

Return value

Current default value of all modifier elements.

void setCurveX ( const Ptr<AnimationCurveScalar>& x ) #

Sets a new curve storing the values used by the modifier for the X axis.

Arguments


Ptr<AnimationCurveScalar> getCurveX() const#

Returns the current curve storing the values used by the modifier for the X axis.

Return value

Current curve storing the values used by the modifier for the X axis.

void setCurveY ( const Ptr<AnimationCurveScalar>& y ) #

Sets a new curve storing the values used by the modifier for the Y axis.

Arguments


Ptr<AnimationCurveScalar> getCurveY() const#

Returns the current curve storing the values used by the modifier for the Y axis.

Return value

Current curve storing the values used by the modifier for the Y axis.

void setCurveZ ( const Ptr<AnimationCurveScalar>& z ) #

Sets a new curve storing the values used by the modifier for the Z axis.

Arguments


Ptr<AnimationCurveScalar> getCurveZ() const#

Returns the current curve storing the values used by the modifier for the Z axis.

Return value

Current curve storing the values used by the modifier for the Z axis.

void setCurveW ( const Ptr<AnimationCurveScalar>& w ) #

Sets a new curve storing the values used by the modifier for the W axis.

Arguments


Ptr<AnimationCurveScalar> getCurveW() const#

Returns the current curve storing the values used by the modifier for the W axis.

Return value

Current curve storing the values used by the modifier for the W axis.

bool isUniformTime() const#

Returns the current value showing if the modifier values are changed uniformly along the timeline.

Return value

true if value showing if the modifier values are changed uniformly along the timeline. is enabled; otherwise false.

AnimationModifierVec4 ( AnimParams::PARAM param ) #

Creates the animation modifier to animate the specified parameter.

Arguments

  • AnimParams::PARAM param - Parameter to be animated by the modifier.

AnimationModifierVec4 ( AnimParams::PARAM param, int param_index ) #

Creates the animation modifier to animate the specified parameter.

Arguments

  • AnimParams::PARAM param - Parameter to be animated by the modifier.
  • int param_index - Index of the parameter.

AnimationModifierVec4 ( AnimParams::PARAM param, const char * param_name ) #

Creates the animation modifier to animate the specified parameter.

Arguments

  • AnimParams::PARAM param - Parameter to be animated by the modifier.
  • const char * param_name - Name of the parameter.

AnimationModifierVec4 ( const char * param ) #

Creates the animation modifier to animate the specified parameter.

Arguments

  • const char * param - Parameter to be animated by the modifier.

AnimationModifierVec4 ( const char * param, int param_index ) #

Creates the animation modifier to animate the specified parameter.

Arguments

  • const char * param - Parameter to be animated by the modifier.
  • int param_index - Index of the parameter.

AnimationModifierVec4 ( const char * param, const char * param_name ) #

Creates the animation modifier to animate the specified parameter.

Arguments

  • const char * param - Parameter to be animated by the modifier.
  • const char * param_name - Name of the parameter.

void copy ( const Ptr<AnimationModifierVec4> & modifier ) #

Copies all data from the specified source animation modifier.

Arguments

  • const Ptr<AnimationModifierVec4> & modifier - Source animation modifier.

Math::Vec4 getValueByTime ( float time ) #

Returns the value of the modifier at the specified time.

Arguments

  • float time - Time of the key on the timeline, in seconds.

Return value

The modifier value at the specified time.

Math::Vec4 getValueByNormalizedTime ( float normalized_time ) #

Returns the normalized value of the modifier at the specified time.

Arguments

  • float normalized_time - The normalized time value.

Return value

The modifier value at the specified time.

void addValue ( float time, const Math::Vec4 & value, AnimationCurve::KEY_TYPE type = Enum.AnimationCurve.KEY_TYPE.LINEAR ) #

Adds the value to the modifier at the specified time.

Arguments

  • float time - Time of the key on the timeline, in seconds.
  • const Math::Vec4 & value - The modifier value at the specified time.
  • AnimationCurve::KEY_TYPE type - Interpolation type set for the key, one of the KEY_TYPE_* values.

void updateUniformTime ( bool enabled, bool force_update = false ) #

Changes the value that defines if the modifier values are changed uniformly along the timeline. Enabling the uniform time allows avoiding such cases as speeding up or slowing down due to the curve shape.

Arguments

  • bool enabled - The current value.
  • bool force_update - The target value.
Last update: 2024-12-13
Build: ()