This page has been translated automatically.
Видеоуроки
Interface
Essentials
Advanced
Полезные советы
Программирование на C#
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Физика
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Настройки и предпочтения
Работа с проектами
Настройка параметров узла
Setting Up Materials
Setting Up Properties
Освещение
Landscape Tool
Использование инструментов редактора для конкретных задач
Extending Editor Functionality
Встроенные объекты
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
Программирование
Основы
Настройка среды разработки
Примеры использования
UnigineScript
C++
C#
Унифицированный язык шейдеров UUSL
File Formats
Rebuilding the Engine Tools
GUI
Двойная точность координат
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Art Samples
Tutorials
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

Starting with Sandworm

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Engineering / Sim SDK edition to use it.

This chapter gives an overview of the Sandworm tool interface.

Opening the Sandworm Tool#

To open Sandworm, in the main menu select Tools -> Sandworm.

The following window will open:

If you have already worked with Sandworm and created projects, you'll also see a list of links to your recent projects for quick access:

By clicking the Create New button, the Project Configuration window opens:

The coordinate system you choose here is set for the convenience of preview display. While for data export you should specify only a projected coordinate system, because the generated landscape is exported to Object Landscape Terrain, which is actually a flat (i.e. not geospherical) area.

Sandworm Interface#

The Sandworm tool interface has 3 main panels: Inputs, Preview, and Parameters.

  • In the Inputs panel, you specify the Elevation (height) and Imagery (albedo) sources for the terrain generation, as well as Vector and Mask data sources for generation of details, vegetation, buildings, etc. if necessary.
  • In the Preview panel, you can specify the play area of the landscape generation, select the display projection, and preview the added inputs.
  • The Parameters panel contains parameters of the selected settings or information of the selected data source.

The location of panels is not fixed, and they can be rearranged as necessary.

Inputs Panel#

The Inputs panel contains all the added layers. To work with multiple layers simultaneously, multiselection is provided.

Right-clicking on a layer opens the context menu:

Focus Focuses the view in the Preview panel on the selected layer.
Remove Removes the selected layer or layers.
Move to Foreground Moves the selected layer (or layers of one type) to the foreground in the Preview panel.
Move to Background Moves the selected layer (or layers of one type) to the background in the Preview panel.
Properties Displays the properties of the source file for the selected layer such as file name, the coordinate system the source file uses, the source file density in meters per pixel, and geographic bounds of the source file.

Renaming of layers is done by double click + focus click on the layer name.

Preview Panel#

The Preview panel visualizes the available information. The following controls are available:

Panning mode. Allows only panning in the Preview panel, without selecting any layer.
Selection mode. Allows panning and selecting the foreground layers in the Preview panel.
Zoom-in button. The preview can also be zoomed in by scrolling the mouse wheel up.
Zoom-out button. The preview can also be zoomed out by scrolling the mouse wheel down.
Coordinates Current coordinates of the mouse cursor.
Coordinate System The coordinate system selected for preview. Can be changed by clicking on it.
Last update: 24.11.2020
Build: ()