This page has been translated automatically.
Видеоуроки
Interface
Essentials
Advanced
Полезные советы
Программирование на C#
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Физика
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Настройки и предпочтения
Работа с проектами
Настройка параметров узла
Setting Up Materials
Освещение
Landscape Tool
Sandworm (Experimental)
Использование инструментов редактора для конкретных задач
Extending Editor Functionality
Встроенные объекты
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
Программирование
Основы
Настройка среды разработки
Примеры использования
UnigineScript
C++
C#
Унифицированный язык шейдеров UUSL
File Formats
Rebuilding the Engine Tools
GUI
Двойная точность координат
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Art Samples
Tutorials
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

Setting Up Properties

The multi-purpose Parameters window provides access to all available parameters of the selected property.

Parameters Window with Property Settings

Notice
If the window isn't opened, choose Windows -> Add Parameters in the main menu.

Via this window, you can change a name of the selected property or modify its parameters (if it is editable and not a manual one.

A property can be assigned both to single surfaces and whole nodes (a single node can have multiple properties assigned). You can access parameters of the assigned properties via the Node Settings displayed in the Parameters window.

Notice
UnigineEditor doesn't provide editing of properties: you cannot add, modify or delete parameters. To implement or change a property, open the required .prop file and edit it manually.

Multi-Selection Editing#

As well as for nodes and materials, UnigineEditor allows multi-selection editing for properties. Select several properties in the Properties Hierarchy window and tweak the required settings. For example, you can specify collision and intersection options for several properties at once and then adjust other settings of each particular property.

User properties inherited from different base properties can also be edited in multi-selection: only settings that are common for all the selected properties will be displayed in the Parameters window.

See Also#

Parameters Tab#

The Parameters tab contains logic-related parameters. The values of parameters can be changed only for user properties; parameter values for manual properties (including base ones) are read-only.

Parameters Tab
Last update: 24.11.2020
Build: ()